mirror of
https://github.com/zeldaret/ph
synced 2026-08-04 17:09:52 -04:00
Delink and 81% decomp ActorActionObject
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@@ -227,7 +227,7 @@ public:
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bool func_ov00_020c195c();
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bool func_ov00_020c198c();
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void KillPickupItemActors();
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void func_Ov00_020c1bfc(s32 param1);
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bool func_Ov00_020c1bfc(s32 param1);
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void func_ov00_020c1c20(s32 param1, unk32 param2);
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bool IsNearLink();
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void func_ov00_020c1cf8();
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@@ -41,6 +41,7 @@ enum ActorTypeId_ {
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ActorTypeId_SmallKey = 'NKEY',
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ActorTypeId_SwitchObject = 'SWOB',
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ActorTypeId_EventIcon = 'EVIC',
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ActorTypeId_ActionObject = 'ACOB',
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ActorTypeId_Sandworm = 'MLDW',
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ActorTypeId_Tektite = 'TEKT',
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@@ -0,0 +1,20 @@
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#pragma once
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#include "Actor/Actor.hpp"
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class ActorActionObject : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */
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/* 00 */ virtual ~ActorActionObject() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* b4 */
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static ActorActionObject *Create();
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ActorActionObject();
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};
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