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https://github.com/zeldaret/ph
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@@ -118,11 +118,11 @@ public:
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/* 11a */ bool mVisible;
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/* 11b */ bool mUnk_11b;
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/* 11c */ unk8 mUnk_11c;
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/* 11d */ unk8 mUnk_11d;
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/* 11d */ bool mUnk_11d;
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/* 11e */ q4 mYOffset;
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/* 120 */ s16 mUnk_120;
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/* 122 */ unk16 mUnk_122;
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/* 124 */ unk8 mUnk_124;
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/* 124 */ u8 mUnk_124;
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/* 125 */ unk8 mUnk_125;
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/* 126 */ u16 mUnk_126;
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/* 128 */ bool mUnk_128;
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@@ -201,7 +201,7 @@ public:
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bool func_ov00_020c1da0(s32 param1, Vec3p *param2);
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bool func_ov00_020c1e2c(s32 param1, Vec3p *param2);
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bool func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4);
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bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, s32 param5, s32 param6);
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bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, u8 param5, s32 param6);
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bool func_ov00_020c1fc8(PlayerCollide flags);
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bool CollidesWithShield(Cylinder *param1);
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bool CollidesWithPlayer(PlayerCollide flags);
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