Decomp Actor

This commit is contained in:
Aetias
2024-05-19 13:09:58 +02:00
parent 135436ed81
commit ae6b47f0fd
21 changed files with 123 additions and 38 deletions
+3 -3
View File
@@ -118,11 +118,11 @@ public:
/* 11a */ bool mVisible;
/* 11b */ bool mUnk_11b;
/* 11c */ unk8 mUnk_11c;
/* 11d */ unk8 mUnk_11d;
/* 11d */ bool mUnk_11d;
/* 11e */ q4 mYOffset;
/* 120 */ s16 mUnk_120;
/* 122 */ unk16 mUnk_122;
/* 124 */ unk8 mUnk_124;
/* 124 */ u8 mUnk_124;
/* 125 */ unk8 mUnk_125;
/* 126 */ u16 mUnk_126;
/* 128 */ bool mUnk_128;
@@ -201,7 +201,7 @@ public:
bool func_ov00_020c1da0(s32 param1, Vec3p *param2);
bool func_ov00_020c1e2c(s32 param1, Vec3p *param2);
bool func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4);
bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, s32 param5, s32 param6);
bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, u8 param5, s32 param6);
bool func_ov00_020c1fc8(PlayerCollide flags);
bool CollidesWithShield(Cylinder *param1);
bool CollidesWithPlayer(PlayerCollide flags);