Decomp Actor

This commit is contained in:
Aetias
2024-05-19 13:09:58 +02:00
parent 135436ed81
commit ae6b47f0fd
21 changed files with 123 additions and 38 deletions
+94 -9
View File
@@ -1,7 +1,12 @@
extern "C" {
#include <stdlib.h>
}
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Map/MapManager.hpp"
#include "Player/PlayerLinkBase.hpp"
#include "Save/AdventureFlags.hpp"
KILL(_ZN5ActorC1Ev)
Actor::Actor() {}
@@ -224,15 +229,95 @@ void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) {
gMapManager->func_ov00_02084b38(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1], param2);
}
bool Actor::vfunc_48(unk32 param1) {}
bool Actor::vfunc_4c(unk32 *param1) {}
bool Actor::IsNearLink() {}
void Actor::func_ov00_020c1cf8() {}
bool Actor::func_ov00_020c1d58() {}
bool Actor::func_ov00_020c1da0(s32 param1, Vec3p *param2) {}
bool Actor::func_ov00_020c1e2c(s32 param1, Vec3p *param2) {}
bool Actor::func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4) {}
bool Actor::func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, s32 param5, s32 param6) {}
bool Actor::vfunc_48(unk32 param1) {
return true;
}
extern "C" void func_ov00_020c8398(ActorTypeId type, Vec3p *pos, unk32 param2);
bool Actor::vfunc_4c(unk32 *param1) {
if ((*param1 & 0x1f) == 0x8) {
func_ov00_020c8398(mType, &mPos, 1);
this->Kill();
return true;
}
this->Kill();
return true;
}
bool Actor::IsNearLink() {
Vec3p playerPos = gPlayerPos;
q20 z = playerPos.z;
q20 dx = abs(playerPos.x - mPos.x);
if (dx > FLOAT_TO_Q20(10.0)) return false;
q20 dz = abs(playerPos.z - mPos.z);
return dz <= FLOAT_TO_Q20(10.0);
}
void Actor::func_ov00_020c1cf8() {
if ((!mUnk_0a4.mUnk_00 && !mUnk_0a4.mUnk_01) || !(mUnk_129 != true && mUnk_11d != true && mUnk_11b != true)) {
mInactive = 0;
} else {
if (this->IsNearLink()) {
mInactive = 1;
} else {
mInactive = 2;
}
}
}
bool Actor::func_ov00_020c1d58() {
if (gAdventureFlags->func_ov00_02097738()) return false;
return gPlayer->vfunc_04() != false;
}
bool Actor::func_ov00_020c1da0(s32 param1, Vec3p *param2) {
if (!this->func_ov00_020c1d58()) return false;
Vec3p vec;
if (param2) {
vec = *param2;
} else {
Vec3p_Sub(&gPlayerPos, &mPrevPos, &vec);
}
return gPlayer->vfunc_30(mUnk_124, &vec, param1);
}
bool Actor::func_ov00_020c1e2c(s32 param1, Vec3p *param2) {
if (!this->func_ov00_020c1d58()) return false;
if (mHitbox.size < 0) return false;
Vec3p vec;
if (param2) {
vec = *param2;
} else {
Vec3p_Sub(&gPlayerPos, &mPrevPos, &vec);
}
Cylinder hitbox;
this->GetHitbox(&hitbox);
if (gPlayer->CollidesWith(&hitbox)) {
return gPlayer->vfunc_30(mUnk_124, &vec, param1);
}
return false;
}
bool Actor::func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4) {
if (!this->func_ov00_020c1d58()) return false;
if (gPlayer->CollidesWith(param1)) {
return gPlayer->vfunc_30(param3, param2, param4);
}
return false;
}
bool Actor::func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, u8 param5, s32 param6) {
if (!this->func_ov00_020c1d58()) return false;
if (gPlayer->func_ov00_020a7c60(param1, param2, param3)) {
return gPlayer->vfunc_30(param5, param4, param6);
}
return false;
}
bool Actor::func_ov00_020c1fc8(PlayerCollide flags) {}
bool Actor::CollidesWithShield(Cylinder *param1) {}
bool Actor::CollidesWithPlayer(PlayerCollide flags) {}