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Move ov004 documentation from Ghidra
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@@ -93,6 +93,18 @@ public:
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void func_ov00_020c3ce8(unk32 param1, bool param2);
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void Actor_vfunc_28();
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static bool ActorTypeIsOneOf(ActorTypeId type, const ActorTypeId *types);
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static void Create();
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static void Destroy();
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ActorManager();
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~ActorManager();
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void func_ov004_0210532c();
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void func_ov004_021053dc();
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void func_ov004_021054a4(s32 *param1, s32 param2, unk32 param3);
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void func_ov004_0210554c();
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bool func_ov004_02105578(unk32 param1);
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bool func_ov004_02105608(unk32 param1, unk32 param2, unk32 param3);
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void func_ov004_021056b8();
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};
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extern ActorManager *gActorManager;
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@@ -12,7 +12,8 @@ class ActorNaviBase : public Actor {
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/* 000 (base) */
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/* 158 */ Vec3p mUnk_158;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ unk8 mUnk_168[0x68];
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/* 168 */ ModelRender mUnk_168;
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/* 1c4 */ unk8 mUnk_1c4[0xc];
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/* 1d0 */ void *mUnk_1d0;
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/* 1d4 */ unk8 mUnk_1d4[0x30];
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/* 214 */ unk16 mUnk_214;
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@@ -98,4 +99,6 @@ class ActorNaviBase : public Actor {
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void func_ov000_020bad18();
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static void func_ov000_020bb0ac();
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static void func_ov000_020bb0e0();
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ActorNaviBase();
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};
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