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Move ov004 documentation from Ghidra
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@@ -37,4 +37,6 @@ public:
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LinkStateCutscene *GetLinkStateCutscene();
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bool func_ov00_020a9180(Vec3p *param1);
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bool func_ov00_020a9210(Vec3p *param1, Actor *param2);
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LinkStateFollow(PlayerLinkBase *link);
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};
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