Move ov004 documentation from Ghidra

This commit is contained in:
Aetias
2025-01-25 14:35:02 +01:00
parent 1983e335f6
commit aecd954557
63 changed files with 653 additions and 334 deletions
+13
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#include "Actor/ActorManager.hpp"
void ActorManager::Create() {}
void ActorManager::Destroy() {}
ActorManager::ActorManager() {}
ActorManager::~ActorManager() {}
void ActorManager::func_ov004_0210532c() {}
void ActorManager::func_ov004_021053dc() {}
void ActorManager::func_ov004_021054a4(s32 *param1, s32 param2, unk32 param3) {}
void ActorManager::func_ov004_0210554c() {}
bool ActorManager::func_ov004_02105578(unk32 param1) {}
bool ActorManager::func_ov004_02105608(unk32 param1, unk32 param2, unk32 param3) {}
void ActorManager::func_ov004_021056b8() {}
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#include "Actor/Navi/ActorNaviBase.hpp"
ActorNaviBase::ActorNaviBase() {}
ActorNaviBase::~ActorNaviBase() {}
void func_ov004_021079d4(unk32 *param1) {}
bool ActorNaviBase::vfunc_08() {}
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#include "Cutscene/CutsceneHandler.hpp"
CutsceneHandler::CutsceneHandler() {}
CutsceneHandler::~CutsceneHandler() {}
void CutsceneHandler::func_ov004_0210f3e4(s32 param1) {}
void CutsceneHandler::func_ov004_0210f46c() {}
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#include "DTCM/UnkStruct_027e103c.hpp"
UnkStruct_027e103c::UnkStruct_027e103c() {}
void _Z19func_ov004_02104ce0v() {}
UnkStruct_027e103c::~UnkStruct_027e103c() {}
void UnkStruct_027e103c::Create() {}
void UnkStruct_027e103c::Destroy() {}
void UnkStruct_027e103c::func_ov004_02104d68() {}
bool UnkStruct_027e103c::func_ov004_02104f5c() {}
void UnkStruct_027e103c::func_ov004_02104f78() {}
void UnkStruct_027e103c::func_ov004_02104fa8() {}
void UnkStruct_027e103c::func_ov004_02104fb8() {}
void UnkStruct_027e103c::func_ov004_02104ffc(unk32 param1, unk32 param2) {}
void UnkStruct_027e103c::func_ov004_0210504c() {}
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#include "Debug/DebugHierarchy.hpp"
DebugHierarchy::~DebugHierarchy() {}
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#include "Item/ItemManager.hpp"
ItemManager::ItemManager() {}
void ItemManager::Init() {}
ItemManager::~ItemManager() {}
void ItemManager::InitEquipItems() {}
void ItemManager::func_ov004_02107648() {}
void ItemManager::func_ov004_02107650() {}
void ItemManager::func_ov004_02107698() {}
void ItemManager::func_ov004_021076bc() {}
void ItemManager::SpawnFairies() {}
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#include "Item/ItemModelLoader.hpp"
void ItemModelLoader::Create() {}
void ItemModelLoader::Destroy() {}
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#include "Map/Course.hpp"
Course::Course() {}
Course::~Course() {}
bool Course::func_ov004_0210ee84(char *param1) {}
unk32 Course::func_ov004_0210ef90(unk32 param1) {}
void Course::func_ov004_0210f010() {}
void Course::LoadMapData(u8 *map, s32 x, s32 y, char param4, unk32 param5) {}
bool Course::func_ov004_0210f0fc(unk32 param1, unk16 *param2, s32 param3) {}
void Course::func_ov004_0210f140(s32 param1) {}
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#include "Map/MapBase.hpp"
MapBase_Unk_180::MapBase_Unk_180() {}
MapBase::MapBase(u32 param1, u32 param2) {}
void MapBase::vfunc_14() {}
void MapBase::func_ov004_0210c118() {}
void MapBase::vfunc_08(u32 param_2, u32 param_3, Course *param_4) {}
void MapBase::vfunc_0c(Course *param_2) {}
void MapBase::vfunc_10() {}
void MapBase::vfunc_2c() {}
void MapBase::vfunc_30(s32 param_2) {}
bool MapBase::vfunc_34(char *param_2) {}
void MapBase::vfunc_38() {}
void MapBase::vfunc_3c() {}
void MapBase::vfunc_40() {}
void MapBase::vfunc_44() {}
void MapBase::func_ov004_0210cb1c() {}
void MapBase::func_ov004_0210cb38() {}
void MapBase::func_ov004_0210cc20(Course *course) {}
void MapBase::func_ov004_0210cc58(Course *course, u32 map) {}
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#include "Map/MapManager.hpp"
MapManager::MapManager() {}
MapManager::~MapManager() {}
void MapManager::Create() {}
void MapManager::Destroy() {}
void MapManager::LoadMapTexSprites(s32 param1) {}
void MapManager::func_ov004_02102260() {}
void MapManager::func_ov004_02102264(unk32 *param1, char *param2) {}
void MapManager::func_ov004_021024c4(s32 param1, unk32 param2, unk32 param3) {}
void MapManager::func_ov004_021025d8() {}
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#include "Player/EquipItem.hpp"
EquipItem::EquipItem() {}
EquipItem::~EquipItem() {}
void EquipItem::vfunc_10() {}
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#include "Player/EquipShield.hpp"
EquipShield::EquipShield() {}
EquipShield::~EquipShield() {}
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#include "Player/EquipSword.hpp"
EquipSword::EquipSword() {}
EquipSword::~EquipSword() {}
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#include "Player/LinkStateBase.hpp"
LinkStateBase::LinkStateBase(PlayerLinkBase *link) {}
LinkStateBase::~LinkStateBase() {}
void LinkStateBase::CreateDebugHierarchy() {}
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#include "Player/LinkStateCutscene.hpp"
LinkStateCutscene::LinkStateCutscene(PlayerLinkBase *link) :
LinkStateBase(link) {}
LinkStateCutscene::~LinkStateCutscene() {}
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#include "Player/LinkStateDamage.hpp"
LinkStateDamage::LinkStateDamage(PlayerLinkBase *link) :
LinkStateBase(link) {}
unk32 *_Z19func_ov004_021083f4Piiii(unk32 *param1, unk32 param2, unk32 param3, unk32 param4) {}
LinkStateDamage::~LinkStateDamage() {}
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#include "Player/LinkStateFollow.hpp"
LinkStateFollow::LinkStateFollow(PlayerLinkBase *link) :
LinkStateBase(link) {}
LinkStateFollow::~LinkStateFollow() {}
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#include "Player/LinkStateInteract.hpp"
LinkStateInteract::LinkStateInteract(PlayerLinkBase *link) :
LinkStateBase(link) {}
LinkStateInteract::~LinkStateInteract() {}
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#include "Player/LinkStateItem.hpp"
LinkStateItem::LinkStateItem(PlayerLinkBase *link) :
LinkStateBase(link) {}
LinkStateItem::~LinkStateItem() {}
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#include "Player/LinkStateMove.hpp"
LinkStateMove::LinkStateMove(PlayerLinkBase *link) :
LinkStateBase(link) {}
LinkStateMove::~LinkStateMove() {}
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#include "Player/LinkStateRoll.hpp"
LinkStateRoll::LinkStateRoll(PlayerLinkBase *link) :
LinkStateBase(link) {}
LinkStateRoll::~LinkStateRoll() {}
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#include "Player/PlayerBase.hpp"
PlayerBase::PlayerBase() {}
PlayerBase::~PlayerBase() {}
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#include "Player/PlayerControl.hpp"
PlayerControl::PlayerControl() {}
PlayerControl::~PlayerControl() {}
void PlayerControl::Create() {}
void PlayerControl::Destroy() {}
void PlayerControl::Init() {}
void PlayerControl::func_ov004_0210b1d0() {}
void PlayerControl::func_ov004_0210b1f0() {}
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#include "Player/PlayerControlData.hpp"
PlayerControlData::PlayerControlData() {}
PlayerControlData::~PlayerControlData() {}
void func_ov004_0210b634(unk32 *param1) {}
void PlayerControlData::vfunc_18() {}
void PlayerControlData::vfunc_1c() {}
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#include "Player/PlayerLinkBase.hpp"
PlayerLinkBase::PlayerLinkBase() {}
PlayerLinkBase::~PlayerLinkBase() {}
void PlayerLinkBase::Init() {}
void PlayerLinkBase::vfunc_20() {}
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#include "Player/PlayerManager.hpp"
void PlayerManager::Create() {}
void PlayerManager::Destroy() {}
PlayerManager::PlayerManager() {}
PlayerManager::~PlayerManager() {}
void PlayerManager::Init(bool param1) {}
void PlayerManager::func_ov004_02108008() {}
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#include "Save/AdventureFlags.hpp"
AdventureFlags::AdventureFlags() {}
AdventureFlags::~AdventureFlags() {}
void AdventureFlags::Create() {}
void AdventureFlags::Destroy() {}
void AdventureFlags::func_ov004_021044f8(s32 param1) {}
void AdventureFlags::func_ov004_0210453c() {}
bool AdventureFlags::func_ov004_0210455c(s32 param1) {}
void AdventureFlags::func_ov004_021046c8(unk32 param1) {}
void AdventureFlags::func_ov004_021046d4() {}