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https://github.com/zeldaret/ph
synced 2026-06-14 22:18:55 -04:00
Move ov004 documentation from Ghidra
This commit is contained in:
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#include "Actor/ActorManager.hpp"
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void ActorManager::Create() {}
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void ActorManager::Destroy() {}
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ActorManager::ActorManager() {}
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ActorManager::~ActorManager() {}
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void ActorManager::func_ov004_0210532c() {}
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void ActorManager::func_ov004_021053dc() {}
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void ActorManager::func_ov004_021054a4(s32 *param1, s32 param2, unk32 param3) {}
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void ActorManager::func_ov004_0210554c() {}
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bool ActorManager::func_ov004_02105578(unk32 param1) {}
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bool ActorManager::func_ov004_02105608(unk32 param1, unk32 param2, unk32 param3) {}
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void ActorManager::func_ov004_021056b8() {}
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#include "Actor/Navi/ActorNaviBase.hpp"
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ActorNaviBase::ActorNaviBase() {}
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ActorNaviBase::~ActorNaviBase() {}
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void func_ov004_021079d4(unk32 *param1) {}
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bool ActorNaviBase::vfunc_08() {}
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#include "Cutscene/CutsceneHandler.hpp"
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CutsceneHandler::CutsceneHandler() {}
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CutsceneHandler::~CutsceneHandler() {}
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void CutsceneHandler::func_ov004_0210f3e4(s32 param1) {}
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void CutsceneHandler::func_ov004_0210f46c() {}
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#include "DTCM/UnkStruct_027e103c.hpp"
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UnkStruct_027e103c::UnkStruct_027e103c() {}
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void _Z19func_ov004_02104ce0v() {}
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UnkStruct_027e103c::~UnkStruct_027e103c() {}
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void UnkStruct_027e103c::Create() {}
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void UnkStruct_027e103c::Destroy() {}
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void UnkStruct_027e103c::func_ov004_02104d68() {}
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bool UnkStruct_027e103c::func_ov004_02104f5c() {}
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void UnkStruct_027e103c::func_ov004_02104f78() {}
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void UnkStruct_027e103c::func_ov004_02104fa8() {}
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void UnkStruct_027e103c::func_ov004_02104fb8() {}
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void UnkStruct_027e103c::func_ov004_02104ffc(unk32 param1, unk32 param2) {}
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void UnkStruct_027e103c::func_ov004_0210504c() {}
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#include "Debug/DebugHierarchy.hpp"
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DebugHierarchy::~DebugHierarchy() {}
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#include "Item/ItemManager.hpp"
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ItemManager::ItemManager() {}
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void ItemManager::Init() {}
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ItemManager::~ItemManager() {}
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void ItemManager::InitEquipItems() {}
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void ItemManager::func_ov004_02107648() {}
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void ItemManager::func_ov004_02107650() {}
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void ItemManager::func_ov004_02107698() {}
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void ItemManager::func_ov004_021076bc() {}
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void ItemManager::SpawnFairies() {}
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#include "Item/ItemModelLoader.hpp"
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void ItemModelLoader::Create() {}
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void ItemModelLoader::Destroy() {}
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#include "Map/Course.hpp"
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Course::Course() {}
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Course::~Course() {}
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bool Course::func_ov004_0210ee84(char *param1) {}
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unk32 Course::func_ov004_0210ef90(unk32 param1) {}
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void Course::func_ov004_0210f010() {}
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void Course::LoadMapData(u8 *map, s32 x, s32 y, char param4, unk32 param5) {}
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bool Course::func_ov004_0210f0fc(unk32 param1, unk16 *param2, s32 param3) {}
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void Course::func_ov004_0210f140(s32 param1) {}
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#include "Map/MapBase.hpp"
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MapBase_Unk_180::MapBase_Unk_180() {}
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MapBase::MapBase(u32 param1, u32 param2) {}
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void MapBase::vfunc_14() {}
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void MapBase::func_ov004_0210c118() {}
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void MapBase::vfunc_08(u32 param_2, u32 param_3, Course *param_4) {}
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void MapBase::vfunc_0c(Course *param_2) {}
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void MapBase::vfunc_10() {}
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void MapBase::vfunc_2c() {}
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void MapBase::vfunc_30(s32 param_2) {}
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bool MapBase::vfunc_34(char *param_2) {}
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void MapBase::vfunc_38() {}
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void MapBase::vfunc_3c() {}
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void MapBase::vfunc_40() {}
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void MapBase::vfunc_44() {}
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void MapBase::func_ov004_0210cb1c() {}
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void MapBase::func_ov004_0210cb38() {}
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void MapBase::func_ov004_0210cc20(Course *course) {}
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void MapBase::func_ov004_0210cc58(Course *course, u32 map) {}
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#include "Map/MapManager.hpp"
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MapManager::MapManager() {}
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MapManager::~MapManager() {}
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void MapManager::Create() {}
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void MapManager::Destroy() {}
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void MapManager::LoadMapTexSprites(s32 param1) {}
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void MapManager::func_ov004_02102260() {}
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void MapManager::func_ov004_02102264(unk32 *param1, char *param2) {}
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void MapManager::func_ov004_021024c4(s32 param1, unk32 param2, unk32 param3) {}
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void MapManager::func_ov004_021025d8() {}
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@@ -0,0 +1,5 @@
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#include "Player/EquipItem.hpp"
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EquipItem::EquipItem() {}
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EquipItem::~EquipItem() {}
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void EquipItem::vfunc_10() {}
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@@ -0,0 +1,4 @@
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#include "Player/EquipShield.hpp"
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EquipShield::EquipShield() {}
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EquipShield::~EquipShield() {}
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@@ -0,0 +1,4 @@
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#include "Player/EquipSword.hpp"
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EquipSword::EquipSword() {}
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EquipSword::~EquipSword() {}
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#include "Player/LinkStateBase.hpp"
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LinkStateBase::LinkStateBase(PlayerLinkBase *link) {}
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LinkStateBase::~LinkStateBase() {}
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void LinkStateBase::CreateDebugHierarchy() {}
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#include "Player/LinkStateCutscene.hpp"
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LinkStateCutscene::LinkStateCutscene(PlayerLinkBase *link) :
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LinkStateBase(link) {}
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LinkStateCutscene::~LinkStateCutscene() {}
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#include "Player/LinkStateDamage.hpp"
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LinkStateDamage::LinkStateDamage(PlayerLinkBase *link) :
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LinkStateBase(link) {}
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unk32 *_Z19func_ov004_021083f4Piiii(unk32 *param1, unk32 param2, unk32 param3, unk32 param4) {}
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LinkStateDamage::~LinkStateDamage() {}
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#include "Player/LinkStateFollow.hpp"
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LinkStateFollow::LinkStateFollow(PlayerLinkBase *link) :
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LinkStateBase(link) {}
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LinkStateFollow::~LinkStateFollow() {}
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#include "Player/LinkStateInteract.hpp"
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LinkStateInteract::LinkStateInteract(PlayerLinkBase *link) :
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LinkStateBase(link) {}
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LinkStateInteract::~LinkStateInteract() {}
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#include "Player/LinkStateItem.hpp"
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LinkStateItem::LinkStateItem(PlayerLinkBase *link) :
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LinkStateBase(link) {}
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LinkStateItem::~LinkStateItem() {}
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#include "Player/LinkStateMove.hpp"
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LinkStateMove::LinkStateMove(PlayerLinkBase *link) :
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LinkStateBase(link) {}
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LinkStateMove::~LinkStateMove() {}
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#include "Player/LinkStateRoll.hpp"
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LinkStateRoll::LinkStateRoll(PlayerLinkBase *link) :
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LinkStateBase(link) {}
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LinkStateRoll::~LinkStateRoll() {}
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#include "Player/PlayerBase.hpp"
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PlayerBase::PlayerBase() {}
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PlayerBase::~PlayerBase() {}
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#include "Player/PlayerControl.hpp"
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PlayerControl::PlayerControl() {}
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PlayerControl::~PlayerControl() {}
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void PlayerControl::Create() {}
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void PlayerControl::Destroy() {}
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void PlayerControl::Init() {}
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void PlayerControl::func_ov004_0210b1d0() {}
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void PlayerControl::func_ov004_0210b1f0() {}
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#include "Player/PlayerControlData.hpp"
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PlayerControlData::PlayerControlData() {}
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PlayerControlData::~PlayerControlData() {}
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void func_ov004_0210b634(unk32 *param1) {}
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void PlayerControlData::vfunc_18() {}
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void PlayerControlData::vfunc_1c() {}
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#include "Player/PlayerLinkBase.hpp"
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PlayerLinkBase::PlayerLinkBase() {}
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PlayerLinkBase::~PlayerLinkBase() {}
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void PlayerLinkBase::Init() {}
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void PlayerLinkBase::vfunc_20() {}
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#include "Player/PlayerManager.hpp"
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void PlayerManager::Create() {}
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void PlayerManager::Destroy() {}
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PlayerManager::PlayerManager() {}
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PlayerManager::~PlayerManager() {}
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void PlayerManager::Init(bool param1) {}
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void PlayerManager::func_ov004_02108008() {}
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#include "Save/AdventureFlags.hpp"
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AdventureFlags::AdventureFlags() {}
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AdventureFlags::~AdventureFlags() {}
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void AdventureFlags::Create() {}
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void AdventureFlags::Destroy() {}
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void AdventureFlags::func_ov004_021044f8(s32 param1) {}
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void AdventureFlags::func_ov004_0210453c() {}
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bool AdventureFlags::func_ov004_0210455c(s32 param1) {}
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void AdventureFlags::func_ov004_021046c8(unk32 param1) {}
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void AdventureFlags::func_ov004_021046d4() {}
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