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ActorRupee 90% (#124)
* Remove `force_data` macro * Use size_t in `operator new` * Bump objdiff to v3.0.0-beta.10 * Decompile functions using gRandom * ActorRupee 90% * Fix old gRandom.Next calls * Revert objdiff * Clean up
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@@ -95,14 +95,13 @@ enum ActorTypeId_ {
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class ActorType_UnkClass {
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public:
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u32 unk_00;
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u32 unk_04;
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u32 unk_08;
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u32 unk_0C;
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u32 unk_10;
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/* 0 */ u32 mUnk_0;
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/* 4 */ s32 mUnk_4;
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/* 8 */
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ActorType_UnkClass(u32 unk_00, u32 unk_04) :
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unk_00(unk_00),
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unk_04(unk_04) {}
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mUnk_0(unk_00),
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mUnk_4(unk_04) {}
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};
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class Actor;
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