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https://github.com/zeldaret/ph
synced 2026-09-07 19:10:53 -04:00
ActorRupee 90% (#124)
* Remove `force_data` macro * Use size_t in `operator new` * Bump objdiff to v3.0.0-beta.10 * Decompile functions using gRandom * ActorRupee 90% * Fix old gRandom.Next calls * Revert objdiff * Clean up
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@@ -12,7 +12,7 @@ void func_ov000_020d7ad4(u32 *param1, u32 param2);
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}
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u16 GetRupeeValue(RupeeId id);
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char *gShipParts[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
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static char *gShipParts[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
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extern u32 *data_ov014_021589d8;
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extern u32 data_ov000_020e9370[];
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@@ -21,77 +21,63 @@ extern u32 **data_027e0fe0[];
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ActorType ActorRupee::gType = ActorType(ActorTypeId_Rupee, (ActorCreateFunc) ActorRupee::Create, NULL);
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#pragma section force_data begin
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ActorType_UnkClass data_ov014_021589f4 = ActorType_UnkClass(FLOAT_TO_Q21(0.4662), FLOAT_TO_Q19(0.4661));
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#pragma section force_data end
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ActorRupee *ActorRupee::Create() {
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ActorRupee *newRupee = new(*data_027e0fe0[0], 4) ActorRupee();
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return newRupee;
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}
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static const ActorType_UnkClass data_ov014_021589f4 = ActorType_UnkClass(FLOAT_TO_Q21(0.4662), FLOAT_TO_Q19(0.4661));
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ActorRupee::ActorRupee() {
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mRupeeId = 8;
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mUnk_15c = 0;
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}
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// https://decomp.me/scratch/1qjCc
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bool ActorRupee::Init() {
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u32 dVar5;
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u32 iVar7;
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mRupeeId = mUnk_020.mUnk_00[0];
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dVar5 = func_ov14_0213b70c(mRupeeId) ? *data_ov014_021589d8 : FLOAT_TO_Q20(0.666);
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iVar7 = (s32) dVar5 >> 1;
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RupeeId rupeeId = (RupeeId) mUnk_020.mUnk_00[0];
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mRupeeId = rupeeId;
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s32 iVar1 = (func_ov14_0213b70c(rupeeId) ? data_ov014_021589f4.mUnk_4 : 0xaa8) >> 1;
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mHitbox.pos.x = 0;
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mHitbox.pos.y = iVar7;
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mHitbox.pos.y = iVar1;
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mHitbox.pos.z = 0;
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mHitbox.size = iVar7;
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mUnk_08c.pos = mHitbox.pos;
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mHitbox.size = iVar1;
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mUnk_08c.pos.x = mHitbox.pos.x;
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mUnk_08c.pos.y = mHitbox.pos.y;
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mUnk_08c.pos.z = mHitbox.pos.z;
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mUnk_08c.size = mHitbox.size;
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mUnk_0a4.mUnk_04.x = 0;
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mUnk_0a4.mUnk_04.y = iVar7;
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mUnk_0a4.mUnk_04.y = iVar1;
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mUnk_0a4.mUnk_04.z = 0;
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mUnk_0a4.mUnk_10 = iVar7 + FLOAT_TO_Q20(1.0);
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mUnk_09c.mUnk_0 &= 0xFFFFFF4F;
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mUnk_09c.mUnk_3 = 1;
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mMaxFall = mUnk_08c.size - 1;
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mUnk_0a4.mUnk_10 = iVar1 + 0x1000;
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mUnk_09c.mUnk_0 = mUnk_09c.mUnk_0 & ~0xb0;
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mUnk_09c.mUnk_3 = 1;
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mMaxFall = mUnk_08c.size + -1;
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if (mUnk_03c >= 0) {
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func_ov14_0213b204(1);
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this->func_ov14_0213b204(1);
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} else {
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switch (mUnk_144) {
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case 0:
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mVel.x = 0;
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mVel.y = 0;
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mVel.z = 0;
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func_ov14_0213b204(0);
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this->func_ov14_0213b204(0);
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break;
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case 1:
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q20 x = gRandom.Next(FLOAT_TO_Q20(0.1335));
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q20 y = gRandom.Next(FLOAT_TO_Q20(0.2));
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q20 z = gRandom.Next(FLOAT_TO_Q20(0.1335));
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mVel.x = x - FLOAT_TO_Q20(0.0666);
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mVel.y = y + FLOAT_TO_Q20(0.3333);
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mVel.z = z - FLOAT_TO_Q20(0.0666);
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func_ov14_0213b204(0);
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mVel.x = gRandom.Next(FLOAT_TO_Q20(-0.0666), FLOAT_TO_Q20(0.0666));
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mVel.y = gRandom.Next(FLOAT_TO_Q20(0.3333), FLOAT_TO_Q20(0.5333));
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mVel.z = gRandom.Next(FLOAT_TO_Q20(-0.0666), FLOAT_TO_Q20(0.0666));
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this->func_ov14_0213b204(0);
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break;
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case 2:
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mVel.x = 0;
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mVel.y = FLOAT_TO_Q20(0.5);
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mVel.z = 0;
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func_ov14_0213b204(0);
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this->func_ov14_0213b204(0);
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break;
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case 3:
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func_ov14_0213b204(5);
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break;
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this->func_ov14_0213b204(5);
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}
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}
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return true;
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}
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@@ -240,12 +226,12 @@ void ActorRupee::Update(bool param1) {
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}
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}
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break;
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case 3:
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case 3: {
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PlayerLinkBase *pLink = gPlayerLink;
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if (pLink->PlayItemCutscene(GetRupeeCutsceneItemId())) {
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Kill();
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}
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break;
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} break;
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case 1:
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if (param1) {
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mActiveFrames = 0;
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@@ -329,8 +315,8 @@ void ActorRupee::func_ov14_0213b6a4(RupeeId id, Actor_UnkStruct_012 *param2) {
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if (func_ov14_0213b70c(id)) {
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param2->mUnk_08 = 2;
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param2->mUnk_0c = 2;
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param2->mUnk_14 = data_ov014_021589f4.unk_00;
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param2->mUnk_18 = data_ov014_021589f4.unk_04;
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param2->mUnk_14 = data_ov014_021589f4.mUnk_0;
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param2->mUnk_18 = data_ov014_021589f4.mUnk_4;
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} else {
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param2->mUnk_08 = 2;
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param2->mUnk_0c = 2;
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@@ -285,7 +285,7 @@ ARM bool ActorRefillTime::Init() {
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case 0:
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case 1:
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case 3:
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s32 temp_ip = gRandom.Next(10);
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s32 temp_ip = gRandom.Next(0, 10);
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if (temp_ip >= 9) {
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mUnk_158 = 30;
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} else if (temp_ip >= 6) {
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@@ -339,7 +339,7 @@ ARM bool ActorLSTM::Init() {
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case 0:
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case 1:
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case 3:
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s32 temp_ip = gRandom.Next(10);
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s32 temp_ip = gRandom.Next(0, 10);
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if (temp_ip >= 9) {
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mUnk_158 = -30;
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} else if (temp_ip >= 6) {
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