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https://github.com/zeldaret/ph
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Move ov000 documentation from Ghidra
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#include "DTCM/UnkStruct_027e0fd4.hpp"
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void UnkStruct_027e0fd4_Unk1::vfunc_08(u16 *param1, unk32 param2, u32 param3) {}
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bool UnkStruct_027e0fd4_Unk1::vfunc_10(s32 *param1) {}
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bool UnkStruct_027e0fd4_Unk1::vfunc_14() {}
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s32 func_ov000_020b4b60(s32 a, s32 b) {}
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UnkStruct_027e0fd4::UnkStruct_027e0fd4() {}
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UnkStruct_027e0fd4::~UnkStruct_027e0fd4() {}
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void UnkStruct_027e0fd4::vfunc_1c() {}
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s32 UnkStruct_027e0fd4::func_Ov000_020b4c2c() {}
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void UnkStruct_027e0fd4::func_ov000_020b4c4c(Vec3p *param1, s32 size) {}
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void UnkStruct_027e0fd4::func_ov000_020b4d00() {}
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unk32 UnkStruct_027e0fd4::func_ov000_020b4d28(u32 *param1, s32 *param2, s32 *param3) {}
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unk32 UnkStruct_027e0fd4::func_ov000_020b5034(Vec3p *param1) {}
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bool UnkStruct_027e0fd4::func_ov000_020b50e0() {}
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bool UnkStruct_027e0fd4::func_ov000_020b50f8() {}
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unk32 UnkStruct_027e0fd4::func_ov000_020b510c() {}
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void UnkStruct_027e0fd4::func_ov000_020b5160(u32 *param1, u32 param2) {}
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bool UnkStruct_027e0fd4::func_ov000_020b5268(unk32 param1, Vec3p *param2, unk32 param3) {}
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UnkStruct_027e0fd4_Unk1::~UnkStruct_027e0fd4_Unk1() {}
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u32 UnkStruct_027e0fd4::func_ov000_020b5360(s32 param1, s32 param2) {}
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void UnkStruct_027e0fd4::func_ov000_020b53c4(unk32 *param1) {}
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bool UnkStruct_027e0fd4::func_ov000_020b53f4(unk32 param1, unk32 param2, u32 param3) {}
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void UnkStruct_027e0fd4::func_ov000_020b5420(unk32 *param1, UnkStruct_027e0fd4 *param2) {}
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void UnkStruct_027e0fd4::func_ov000_020b542c(u32 param1) {}
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void UnkStruct_027e0fd4::Clear() {}
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void UnkStruct_027e0fd4::func_ov000_020b54c8() {}
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void UnkStruct_027e0fd4::func_ov000_020b5514(Vec3p *param1, Vec3p *param2) {}
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void UnkStruct_027e0fd4::func_ov000_020b5cb4(Vec3p *param1, Vec3p *param2, s32 *param3, s32 *param4) {}
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s32 UnkStruct_027e0fd4::func_ov000_020b6af0(unk32 *param1) {}
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void UnkStruct_027e0fd4::func_ov000_020b6ba4(s32 param1, s32 param2) {}
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bool UnkStruct_027e0fd4::func_ov000_020b6e70() {}
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bool UnkStruct_027e0fd4::vfunc_08() {}
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bool UnkStruct_027e0fd4::vfunc_0c() {}
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bool UnkStruct_027e0fd4::vfunc_10(s32 *param1) {}
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bool UnkStruct_027e0fd4::vfunc_14(u16 *index, unk32 param2) {}
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unk32 UnkStruct_027e0fd4_Unk1::vfunc_0c() {}
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#include "Player/HealthManager.hpp"
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void HealthManager::Save(SaveItemManager *save) {}
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void HealthManager::IncreaseMaxHealth(s16 amount) {}
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void HealthManager::UpdateShipMaxHealth() {}
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#include "Player/LinkStateCutscene.hpp"
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void LinkStateCutscene::vfunc_00() {}
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void UnkStruct_ov004_0210abb8::vfunc_08(unk32 param1) {}
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bool LinkStateCutscene::func_ov000_020b1e98(s32 param1) {}
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bool LinkStateCutscene::func_ov000_020b1eb8() {}
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bool LinkStateCutscene::func_ov000_020b1eec() {}
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void LinkStateCutscene::CreateDebugHierarchy() {}
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void LinkStateCutscene::OnStateEnter() {}
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void LinkStateCutscene::OnStateLeave(s32 param1) {}
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LinkStateId LinkStateCutscene::GetId() {}
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void LinkStateCutscene::vfunc_1c() {}
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void LinkStateCutscene::StopVerticalVelocity() {}
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void LinkStateCutscene::func_ov000_020b2568() {}
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void LinkStateCutscene::func_ov000_020b2598() {}
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void LinkStateCutscene::func_ov000_020b2ba4() {}
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void LinkStateCutscene::func_ov000_020b2ce4(unk32 param1, s16 param2) {}
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void LinkStateCutscene::func_ov000_020b2cf0() {}
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void LinkStateCutscene::func_ov000_020b2d60() {}
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bool LinkStateCutscene::func_ov000_020b2d8c() {}
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void LinkStateCutscene::func_ov000_020b2e84() {}
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bool LinkStateCutscene::vfunc_24(s32 param1) {}
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bool LinkStateCutscene::vfunc_28() {}
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void LinkStateCutscene::func_ov000_020b2f48(unk32 param1, unk32 param2) {}
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void LinkStateCutscene::func_ov000_020b2f70(unk32 param1, void *param2, unk32 *param3) {}
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void LinkStateCutscene::ChangeToMoveState() {}
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bool LinkStateCutscene::func_ov000_020b2fac() {}
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void LinkStateCutscene::func_ov000_020b3024(Vec3p *param1, unk32 param2) {}
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void LinkStateCutscene::func_ov000_020b305c(Vec3p *param1, Vec3p *param2) {}
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void LinkStateCutscene::func_ov000_020b309c(Vec3p *param1) {}
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void LinkStateCutscene::func_ov000_020b30e4(u32 param1, unk32 param2, unk32 param3) {}
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void LinkStateCutscene::func_ov000_020b3278(s32 param1, s32 *param2) {}
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void LinkStateCutscene::func_ov000_020b35d8(s32 param1, s32 param2) {}
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void LinkStateCutscene::func_ov000_020b38dc(u32 param1, u32 param2) {}
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bool LinkStateCutscene::vfunc_40() {}
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bool LinkStateCutscene::vfunc_38() {}
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UnkStruct_ov004_0210abb8::~UnkStruct_ov004_0210abb8() {}
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#include "Player/PlayerControlData.hpp"
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void PlayerControlData::vfunc_00() {}
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void PlayerControlData::func_ov000_020b4440() {}
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void PlayerControlData::func_ov000_020b4460(s32 param1) {}
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void PlayerControlData::func_ov000_020b44d4(s32 param1, u32 param2) {}
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void PlayerControlData::func_ov000_020b4558(s32 param1, u32 param2) {}
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void PlayerControlData::func_ov000_020b45e0() {}
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void PlayerControlData::func_ov000_020b45f8(unk32 *param1, unk8 param2, unk8 param3) {}
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void PlayerControlData::func_ov000_020b464c(unk32 *param1, unk8 param2, unk8 param3) {}
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void PlayerControlData::vfunc_60(unk32 param1, unk32 param2, s32 param3) {}
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void PlayerControlData::vfunc_68(unk32 param1, unk32 param2) {}
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void PlayerControlData::vfunc_64() {}
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void PlayerControlData::vfunc_20() {}
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void PlayerControlData::vfunc_24() {}
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void PlayerControlData::vfunc_28() {}
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void PlayerControlData::vfunc_2c() {}
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void PlayerControlData::vfunc_30() {}
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void PlayerControlData::vfunc_34() {}
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unk32 PlayerControlData::vfunc_7c() {}
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unk32 PlayerControlData::vfunc_74() {}
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unk32 PlayerControlData::vfunc_78() {}
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void PlayerControlData::func_ov000_020b484c(s32 param1, s32 param2, s32 param3) {}
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void PlayerControlData::vfunc_6c(s32 param1, Vec3p *param2) {}
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void PlayerControlData::vfunc_5c() {}
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void PlayerControlData::vfunc_3c() {}
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void PlayerControlData::vfunc_40() {}
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void PlayerControlData::vfunc_44() {}
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void PlayerControlData::vfunc_48(unk32 param1, unk32 param2, unk32 param3, s16 param4) {}
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void PlayerControlData::vfunc_4c() {}
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void PlayerControlData::vfunc_70() {}
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void PlayerControlData::vfunc_50() {}
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void PlayerControlData::vfunc_54() {}
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void PlayerControlData::vfunc_58() {}
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void PlayerControlData::func_ov000_020b4944(unk32 param1, u32 param2, s32 param3) {}
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void PlayerControlData::func_ov000_020b4a00(s32 *param1, s32 *param2, s32 *param3, s32 param4) {}
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unk32 PlayerControlData::vfunc_0c() {}
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#include "Player/PlayerControl.hpp"
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void PlayerControl::ResetTouchWorld() {}
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void PlayerControl::InitTouchMovement() {}
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void PlayerControl::func_ov000_020b7924(s32 param1) {}
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void PlayerControl::ApplyTouchWorld(Vec3p *result, unk32 scale) {}
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bool PlayerControl::func_ov000_020b7d6c() {}
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