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Move ov023 documentation from Ghidra
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@@ -4,7 +4,10 @@
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#include "types.h"
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#include "DTCM/UnkStruct_027e0fd4.hpp"
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#include "Player/EquipBombchu.hpp"
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#include "Player/EquipShield.hpp"
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#include "Player/LinkStateCutscene.hpp"
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#include "Player/LinkStateFollow.hpp"
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#include "Player/PlayerLinkBase.hpp"
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class PlayerLink : public PlayerLinkBase {
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@@ -48,4 +51,15 @@ public:
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static void func_ov014_0213f734(unk32 *param1, UnkStruct_027e0fd4 *param2);
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void func_ov014_0213f740();
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void func_ov014_0213f97c();
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unk32 func_ov023_02177e7c();
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unk32 func_ov023_02177e84();
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void func_ov023_02177e90();
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bool func_ov023_02178058();
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static LinkStateFollow *GetLinkStateFollow();
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void func_ov023_02178174();
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static EquipBombchu *GetEquipBombchu();
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static EquipShield *GetEquipShield();
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void GiveControlToLink();
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void func_ov023_02178630();
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};
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