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ActorShopItem 98% (#151)
* ActorShopItem 93% * Fix build * Add missing symbols to usa * Document BMG message ID functions * Create bmg.py for inspecting BMG files * ActorShopItem 98% * Match func_ov031_0217dfec * Port reloc changes to usa * Make `ModelRender::GetLcdcAddress` non-const
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@@ -34,7 +34,7 @@ typedef struct G3d_BoneMtxStruct {
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/* 64 */
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} G3d_BoneMtxStruct;
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typedef enum {
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typedef enum G3d_AnimationBinds {
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G3D_ANIMBIND_UNK = 0xff,
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G3D_ANIMBIND_EXISTS = 0x100,
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G3D_ANIMBIND_OFF = 0x200
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@@ -89,7 +89,7 @@ static inline G3d_NameList *G3d_GetMesh(const G3d_Model *mdl) {
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return (G3d_NameList *) ((u8 *) mdl + mdl->offMesh);
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}
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typedef enum {
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typedef enum G3d_RenderObjFlag {
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G3D_RENDEROBJ_FLAG_STORE = 0x1, // stores results in local cache
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G3D_RENDEROBJ_FLAG_SKIP_CMD = 0x2, // skips pushing geometry commands to the FIFO
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G3D_RENDEROBJ_FLAG_SKIP_SBC_DRAW = 0x4, // skips the execution of rendering commands
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@@ -3,7 +3,7 @@
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extern void PushGeometryCommand(u32 command, void *data, s32 length);
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typedef enum {
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typedef enum G3d_SBC_Commands {
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G3D_SBC_CMD_NOP = 0x0,
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G3D_SBC_CMD_END = 0x1,
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G3D_SBC_CMD_VIS = 0x2,
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@@ -16,7 +16,7 @@ typedef enum {
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G3D_SBC_CMD_00D = 0xd
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} G3d_SBC_Commands;
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typedef enum {
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typedef enum G3d_RenderStateFlag {
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G3D_RENDERST_FLAG_BONE_VISIBLE = 0x1,
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G3D_RENDERST_FLAG_MAT_TRANSPARENT = 0x2,
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G3D_RENDERST_FLAG_VALID_NODE = 0x4,
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