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Decomp LinkStateDamage (#133)
* match first functions * add more functions * match more functions * match last function * fix EUR relocs file * match some data * fix PR comments * match vfunc_24 * fixed most of .data * match symbol names --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
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@@ -6,6 +6,7 @@
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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#include "DTCM/UnkStruct_027e0fd4.hpp"
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#include "Debug/DebugHierarchy.hpp"
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#include "Player/EquipItem.hpp"
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#include "Player/PlayerControlData.hpp"
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@@ -124,7 +125,7 @@ public:
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s32 Get_PlayerLinkBase_Unk44();
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bool IsEquipBeingUsed(ItemFlag id);
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EquipItem *GetEquipItem(ItemFlag id);
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void *func_ov00_020a8d40();
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UnkStruct_027e0fd4 *func_ov00_020a8d40();
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unk32 func_ov00_020a8d50();
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unk32 func_ov00_020a8d6c();
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s32 PlayerControlData_vfunc_14(s32 param1);
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@@ -9,19 +9,31 @@
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class LinkStateDamage : public LinkStateBase {
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public:
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static LinkStateBase_UnkStruct1 data_ov000_020e5acc;
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static LinkStateBase_UnkStruct1 data_ov000_020e5adc;
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static unk32 data_ov000_020e5aec;
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static LinkStateBase_UnkStruct1 data_ov000_020e5af0;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b00;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b10;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b20;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b30;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b40;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b50;
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/* 00 (base) */
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/* 0c */ void *mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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/* 0c */ Vec3p mUnk_0c;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk8 mUnk_20[2];
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/* 22 */ unk16 mUnk_22;
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/* 24 */ unk8 mUnk_24[0xe];
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/* 24 */ unk8 mUnk_24[8];
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/* 2c */ q20 mUnk_2c; // maybe link's "y" coordinate when entering this state
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/* 30 */ bool mUnk_30;
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/* 31 */ unk8 mUnk_31;
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/* 32 */ unk16 mUnk_32;
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/* 34 */ unk32 mUnk_34[2];
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/* 3c */ ModelRender mUnk_3c;
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/* 98 */ void *mUnk_98;
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/* 98 */ UnkStruct_ov000_020c0c08 *mUnk_98;
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/* 9c */ void *mUnk_9c;
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/* a0 */ unk32 mUnk_a0[3];
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/* ac */ unk32 mUnk_ac;
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@@ -42,11 +54,10 @@ public:
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/* 44 */
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void func_ov00_020ac9e4(unk32 param1);
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void func_ov00_020aca50();
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void func_ov00_020aca94();
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void SetLinkFrozenMaterial();
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void func_ov00_020acb6c(Vec3p *param1, unk32 param2);
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void func_ov00_020ace90(Vec3p *param1, unk32 param2);
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void Knockback(Vec3p *knockbackVec, unk32 param2);
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void func_ov00_020acfe8(bool param1);
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@@ -15,7 +15,7 @@ public:
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/* 010 */ unk32 mUnk_010;
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/* 014 */ unk32 mUnk_014;
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/* 018 */ unk32 mStateUnk;
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/* 01c */ Vec3p mUnk_01c;
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/* 01c */ Vec3p mLastJumpLocation; // vector from last location of the player before jumping?
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/* 028 */ unk16 mUnk_028;
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/* 02a */ unk16 mUnk_02a;
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/* 02c */ unk16 mUnk_02c;
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