Add PlayerControl and move all .inc files

My worktree was too big to make two separate commits :p
This commit is contained in:
Aetias
2024-04-06 09:26:14 +02:00
parent c7ee2f1258
commit cab451da34
163 changed files with 3540 additions and 3325 deletions
+56
View File
@@ -0,0 +1,56 @@
#include "Player/PlayerControl.hpp"
#ifdef STUBS
bool PlayerControl::func_ov00_020aeeac() {}
void PlayerControl::func_ov00_020aeef8() {}
void PlayerControl::func_ov00_020aef30() {}
void PlayerControl::UpdateAim() {}
Actor* PlayerControl::GetFollowActor() {}
bool PlayerControl::func_ov00_020af01c(unk8 *param1) {}
void PlayerControl::SetUnk_80() {}
void PlayerControl::StopFollowing() {}
void PlayerControl::func_ov00_020af06c() {}
void PlayerControl::UpdateUsingEquipItem() {}
bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {}
bool PlayerControl::CheckTouchedNow(u32 param1) {}
bool PlayerControl::CheckUntouchedNow(u32 param1) {}
bool PlayerControl::CheckTouching(u32 param1) {}
bool PlayerControl::CheckTouchFast(u32 param1) {}
bool PlayerControl::func_ov00_020af4a4() {}
void PlayerControl::func_ov00_020af538() {}
void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {}
bool PlayerControl::func_ov00_020af778() {}
bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {}
void PlayerControl::func_ov00_020afb6c() {}
bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
void PlayerControl::func_ov00_020aff90(unk32 param1, unk32 param2) {}
void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
void PlayerControl::func_ov00_020b014c() {}
void PlayerControl::SetAim() {}
bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
s16 PlayerControl::GetTouchAngle() {}
u32 PlayerControl::func_ov00_020b034c() {}
s32 PlayerControl::func_ov00_020b0418() {}
bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}
bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3) {}
bool PlayerControl::CheckNotTouching() {}
bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {}
bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {}
bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {}
bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {}
bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3) {}
bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {}
bool PlayerControl::IsUntouchedNow() {}
bool PlayerControl::IsNotUntouchedNow() {}
bool PlayerControl::func_ov00_020b1248(unk32 *param1) {}
bool PlayerControl::func_ov00_020b129c() {}
bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {}
bool PlayerControl::IsNotTouching() {}
bool PlayerControl::IsTouchingFast() {}
bool PlayerControl::IsTappedNow() {}
bool PlayerControl::func_ov00_020b13c4() {}
#endif