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Add PlayerControl and move all .inc files
My worktree was too big to make two separate commits :p
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#include "Player/PlayerControl.hpp"
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#ifdef STUBS
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bool PlayerControl::func_ov00_020aeeac() {}
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void PlayerControl::func_ov00_020aeef8() {}
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void PlayerControl::func_ov00_020aef30() {}
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void PlayerControl::UpdateAim() {}
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Actor* PlayerControl::GetFollowActor() {}
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bool PlayerControl::func_ov00_020af01c(unk8 *param1) {}
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void PlayerControl::SetUnk_80() {}
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void PlayerControl::StopFollowing() {}
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void PlayerControl::func_ov00_020af06c() {}
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void PlayerControl::UpdateUsingEquipItem() {}
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bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {}
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bool PlayerControl::CheckTouchedNow(u32 param1) {}
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bool PlayerControl::CheckUntouchedNow(u32 param1) {}
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bool PlayerControl::CheckTouching(u32 param1) {}
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bool PlayerControl::CheckTouchFast(u32 param1) {}
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bool PlayerControl::func_ov00_020af4a4() {}
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void PlayerControl::func_ov00_020af538() {}
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void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {}
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bool PlayerControl::func_ov00_020af778() {}
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bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {}
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void PlayerControl::func_ov00_020afb6c() {}
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bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
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bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
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void PlayerControl::func_ov00_020aff90(unk32 param1, unk32 param2) {}
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void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
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void PlayerControl::func_ov00_020b014c() {}
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void PlayerControl::SetAim() {}
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bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
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s16 PlayerControl::GetTouchAngle() {}
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u32 PlayerControl::func_ov00_020b034c() {}
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s32 PlayerControl::func_ov00_020b0418() {}
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bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
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bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}
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bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3) {}
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bool PlayerControl::CheckNotTouching() {}
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bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {}
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bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {}
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bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {}
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bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {}
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bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3) {}
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bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {}
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bool PlayerControl::IsUntouchedNow() {}
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bool PlayerControl::IsNotUntouchedNow() {}
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bool PlayerControl::func_ov00_020b1248(unk32 *param1) {}
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bool PlayerControl::func_ov00_020b129c() {}
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bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {}
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bool PlayerControl::IsNotTouching() {}
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bool PlayerControl::IsTouchingFast() {}
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bool PlayerControl::IsTappedNow() {}
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bool PlayerControl::func_ov00_020b13c4() {}
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#endif
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