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https://github.com/zeldaret/ph
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ActorNavi (#132)
* Map symbol in Game * ActorNavi 93% * ActorNavi_04 96% * Document Actor fields * Move MAX_KEYS to ItemManager * Move gTouchControl to its own header * Fix missing includes * Fix regressions * Fix build * Update decompiling guide images * Fix regression
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@@ -9,8 +9,6 @@
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#include "Physics/AABB.hpp"
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#include "System/SysNew.hpp"
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#define MAX_KEYS 8
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typedef unk32 CourseType;
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enum CourseType_ {
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CourseType_Normal = 0,
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@@ -142,7 +142,7 @@ public:
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/* 64 */ virtual unk32 vfunc_64();
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/* 68 */ virtual unk32 vfunc_68(Vec3p *param_1, bool param_2);
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/* 6c */ virtual unk8 vfunc_6c(Vec3p *param_2, unk32 *param_3, Vec3p *param_4);
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/* 70 */ virtual unk32 vfunc_70(Vec3p *param_2);
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/* 70 */ virtual u16 vfunc_70(Vec3p *param_2);
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/* 74 */ virtual unk32 *vfunc_74(Vec3p *param_2);
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/* 78 */ virtual unk32 *vfunc_78(TilePos *param_1);
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/* 7c */ virtual s32 vfunc_7c(s32 param_1, unk32 *param_2, s32 param_3, short param_4[4]);
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@@ -268,7 +268,7 @@ public:
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s32 func_ov00_02083ef8(Vec3p *param_2, Vec3p *param_3, bool param_4);
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unk32 func_ov00_02083f44(Vec3p *param_2, bool param_3);
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unk8 MapData_vfunc_6c(Vec3p *param_2, unk32 *param_3, Vec3p *param_4);
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unk32 MapData_vfunc_70(Vec3p *param_2);
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u16 MapData_vfunc_70(Vec3p *param_2);
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static void func_ov00_02083fb0(u32 *param_1, MapManager *param_2, Vec3p *param_3);
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void GetTileWorldBounds(TilePos *tile, AABB *tileBounds);
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unk32 MapData_vfunc_54(TilePos *a);
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