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Document grab actor methods in LinkStateBase
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@@ -113,8 +113,8 @@ public:
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s16* GetPlayerAngle();
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void* GetPlayer_Unk18();
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s32 Get_PlayerControlData_Unk32();
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Actor* func_ov00_020a8ca4();
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ActorRef* Get_PlayerLink_UnkRef_3c();
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Actor* GetGrabActor();
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ActorRef* GetGrabActorRef();
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unk32 Grab();
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s32 Get_PlayerLink_Unk44();
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bool IsEquipBeingUsed(ItemFlag id);
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