Decomp ItemManager::GiveItem

This commit is contained in:
Aetias
2024-04-18 19:37:21 +02:00
parent d14d3113b7
commit ce73f7f765
34 changed files with 339 additions and 833 deletions
+279
View File
@@ -458,3 +458,282 @@ THUMB bool ItemManager::GetFanfareItemScale(Vec3p *scale) const {
return false;
}
extern "C" void GiveShipPart(ShipPart part, ShipType type);
extern "C" void EquipLinebeckCannon();
THUMB void ItemManager::GiveItem(ItemId id) {
switch (id) {
case ItemId_SmallKey: {
this->GiveKeys(1);
} break;
case ItemId_GreenRupee: {
this->GiveRupees(1, true);
} break;
case ItemId_BlueRupee: {
this->GiveRupees(5, true);
} break;
case ItemId_RedRupee: {
this->GiveRupees(20, true);
} break;
case ItemId_BigGreenRupee: {
this->GiveRupees(100, true);
} break;
case ItemId_BigRedRupee: {
this->GiveRupees(200, true);
} break;
case ItemId_GoldRupee: {
this->GiveRupees(300, true);
} break;
case ItemId_OshusSword: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_OshusSword);
this->GetEquipItem(ItemFlag_OshusSword)->GiveAmmo(1);
} break;
case ItemId_WoodenShield: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_WoodenShield);
this->GetEquipItem(ItemFlag_WoodenShield)->GiveAmmo(1);
} break;
case ItemId_BombBag: {
this->GiveEquipItem(ItemFlag_BombBag, 10);
} break;
case ItemId_BombchuBag: {
this->GiveEquipItem(ItemFlag_BombchuBag, 10);
} break;
case ItemId_Bow: {
this->GiveEquipItem(ItemFlag_Bow, 20);
} break;
case ItemId_Boomerang: {
this->GiveEquipItem(ItemFlag_Boomerang, 1);
} break;
case ItemId_Scoop: {
this->GiveEquipItem(ItemFlag_Shovel, 1);
} break;
case ItemId_Hammer: {
this->GiveEquipItem(ItemFlag_Hammer, 1);
} break;
case ItemId_Rope: {
this->GiveEquipItem(ItemFlag_GrapplingHook, 1);
} break;
case ItemId_PhantomHourglass: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Hourglass);
gAdventureFlags->Set(AdventureFlag_Hourglass, true);
} break;
case ItemId_SWSeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartSW);
gAdventureFlags->Set(AdventureFlag_SWSeaChart, true);
} break;
case ItemId_NWSeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartNW);
gAdventureFlags->Set(AdventureFlag_NWSeaChart, true);
} break;
case ItemId_SESeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartSE);
gAdventureFlags->Set(AdventureFlag_SESeaChart, true);
} break;
case ItemId_NESeaChart: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SeaChartNE);
gAdventureFlags->Set(AdventureFlag_NESeaChart, true);
} break;
case ItemId_FishingRod: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_FishingRod);
gAdventureFlags->Set(AdventureFlag_FishingRod, true);
} break;
case ItemId_Cannon: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Cannon);
gAdventureFlags->Set(AdventureFlag_Cannon, true);
GiveShipPart(ShipPart_Cannon, ShipType_Linebeck);
EquipLinebeckCannon();
} break;
case ItemId_SunKey: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SunKey);
gAdventureFlags->Set(AdventureFlag_SunKey, true);
} break;
case ItemId_Unk_39: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Unk_39);
gAdventureFlags->Set(AdventureFlag_Unk_23, true);
} break;
case ItemId_Quiver: {
this->UpgradeQuiver();
} break;
case ItemId_BigBombBag: {
this->UpgradeBombBag();
} break;
case ItemId_BigBombchuBag: {
this->UpgradeBombchuBag();
} break;
case ItemId_KingsKey: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_KingsKey);
} break;
case ItemId_GhostKey: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_GhostKey);
} break;
case ItemId_PowerGem: {
this->mNumGems[Gem_Power] += 1;
} break;
case ItemId_WisdomGem: {
this->mNumGems[Gem_Wisdom] += 1;
} break;
case ItemId_CourageGem: {
this->mNumGems[Gem_Courage] += 1;
} break;
case ItemId_SalvageArm: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SalvageArm);
gAdventureFlags->Set(AdventureFlag_SalvageArm, true);
gHealthManager->mSalvageArmHealth = 5;
} break;
case ItemId_SwordsmanScroll: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_SwordsmansScroll);
} break;
case ItemId_Crimsonine: {
gAdventureFlags->Set(AdventureFlag_Crimsonine, true);
} break;
case ItemId_Azurine: {
gAdventureFlags->Set(AdventureFlag_Azurine, true);
} break;
case ItemId_Aquanine: {
gAdventureFlags->Set(AdventureFlag_Aquanine, true);
} break;
case ItemId_SpiritOfPowerUpgradeLvl1: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_PowerLv1);
} break;
case ItemId_SpiritOfWisdomUpgradeLvl1: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_WisdomLv1);
} break;
case ItemId_SpiritOfCourageUpgradeLvl1: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_CourageLv1);
} break;
case ItemId_SpiritOfPowerUpgradeLvl2: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_PowerLv2);
} break;
case ItemId_SpiritOfWisdomUpgradeLvl2: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_WisdomLv2);
} break;
case ItemId_SpiritOfCourageUpgradeLvl2: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_CourageLv2);
} break;
case ItemId_RedPotion: {
for (s32 i = 0; i < 2; ++i) {
if (this->mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Red);
break;
}
} break;
case ItemId_PurplePotion: {
for (s32 i = 0; i < 2; ++i) {
if (this->mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Purple);
break;
}
} break;
case ItemId_YellowPotion: {
for (s32 i = 0; i < 2; ++i) {
if (this->mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Yellow);
break;
}
} break;
case ItemId_SandOfHours: {
this->mHourglassSandFrames += 3600;
} break;
case ItemId_GoldenChimney: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenChimney, true);
GiveShipPart(ShipPart_Chimney, ShipType_Golden);
} break;
case ItemId_GoldenHandrail: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHandrail, true);
GiveShipPart(ShipPart_Handrail, ShipType_Golden);
} break;
case ItemId_GoldenCannon: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenCannon, true);
GiveShipPart(ShipPart_Cannon, ShipType_Golden);
} break;
case ItemId_GoldenHull: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHull, true);
GiveShipPart(ShipPart_Hull, ShipType_Golden);
} break;
case ItemId_CycloneSlate: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_CycloneSlate);
} break;
case ItemId_Unk_128: {
SET_FLAG(this->mItemFlags.flags, ItemFlag_Unk_47);
} break;
case ItemId_Rupoor10: {
this->GiveRupees(-10, true);
} break;
case ItemId_Rupoor50: {
this->GiveRupees(-50, true);
} break;
case ItemId_Unk_0: break;
case ItemId_Unk_5: break;
case ItemId_Unk_16: break;
case ItemId_Unk_131: break;
case ItemId_Unk_132: break;
default: {
if (ItemId_TREASURE_CHART_START <= id && id <= ItemId_TREASURE_CHART_END) {
SET_FLAG(this->mItemFlags.flags, id + ItemFlag_TREASURE_CHART_START - ItemId_TreasureChart1);
}
} break;
}
if (
gAdventureFlags->Get(AdventureFlag_Azurine) &&
gAdventureFlags->Get(AdventureFlag_Crimsonine) &&
gAdventureFlags->Get(AdventureFlag_Aquanine)
) {
gAdventureFlags->Set(AdventureFlag_Unk_128, true);
}
}