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Decompile more of AdventureFlags.cpp (#118)
* fix flags getters and associated relocs * explicit ARM and improve existing matches * match CopyTo * document a bit the flag system and progress on unmatched functions * remaining bottom functions * func_ov00_02097810 params and name fix * fix build issues * move flag base definition to its own file * document item flags --------- Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com> Co-authored-by: Aetias <aetias@outlook.com>
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@@ -22,7 +22,7 @@ public:
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/* 0x00 */ u8 mUnk_00[2];
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/* 0x02 */ u8 mUnk_02;
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/* 0x03 */ u8 mUnk_03;
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/* 0x04 */ u8 mUnk_04; // halts actors and hides the item menu
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/* 0x04 */ bool mUnk_04; // halts actors and hides the item menu
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/* 0x05 */ u8 mUnk_05;
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/* 0x06 */ unk16 mUnk_06;
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/* 0x08 */ UnkStruct_020397f8 *mUnk_08;
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@@ -92,6 +92,8 @@ struct Struct_027e0db0 {
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/* 0x04 */ unk32 mUnk_04;
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void func_ov000_0207b288(GameModeId modeId);
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void func_ov000_0207b2f0(unk32 param_1, bool param_2);
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void func_ov000_0207b334(unk32 param_1);
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void func_ov000_0207b378(unk32 param_1);
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void func_ov000_0207b43c();
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};
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