Decompile more of AdventureFlags.cpp (#118)

* fix flags getters and associated relocs

* explicit ARM and improve existing matches

* match CopyTo

* document a bit the flag system and progress on unmatched functions

* remaining bottom functions

* func_ov00_02097810 params and name fix

* fix build issues

* move flag base definition to its own file

* document item flags

---------

Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
Co-authored-by: Aetias <aetias@outlook.com>
This commit is contained in:
Yanis
2025-07-22 16:17:02 +02:00
committed by GitHub
parent 383ca6aaa2
commit cf8f5a80b1
16 changed files with 562 additions and 306 deletions
+1 -1
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@@ -22,7 +22,7 @@ public:
/* 0x00 */ u8 mUnk_00[2];
/* 0x02 */ u8 mUnk_02;
/* 0x03 */ u8 mUnk_03;
/* 0x04 */ u8 mUnk_04; // halts actors and hides the item menu
/* 0x04 */ bool mUnk_04; // halts actors and hides the item menu
/* 0x05 */ u8 mUnk_05;
/* 0x06 */ unk16 mUnk_06;
/* 0x08 */ UnkStruct_020397f8 *mUnk_08;
+2
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@@ -92,6 +92,8 @@ struct Struct_027e0db0 {
/* 0x04 */ unk32 mUnk_04;
void func_ov000_0207b288(GameModeId modeId);
void func_ov000_0207b2f0(unk32 param_1, bool param_2);
void func_ov000_0207b334(unk32 param_1);
void func_ov000_0207b378(unk32 param_1);
void func_ov000_0207b43c();
};