LinkStateItemGet -> LinkStateCutscene

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Aetias
2024-03-31 10:01:12 +02:00
parent 410c5acc2d
commit d40ff9598d
2 changed files with 6 additions and 6 deletions
+4 -4
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@@ -10,12 +10,12 @@ shared outside of the active state handler.
Index | Name | Description
-------|---------------------|-------------
0 | `LinkStateMove` | Handles Link's movement.
1 | `LinkStateItem` | Handles item usage.
1 | `LinkStateItem` | Handles item usage, including sword and shield.
2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects.
3 | `LinkStateFollow` | Handles moving toward objects.
4 | `LinkStateRoll` | Unknown
5 | `LinkStateDamage` | Handles receiving damage.
6 | `LinkStateItemGet` | Handles getting items.
4 | `LinkStateRoll` | Handles rolling and dizziness.
5 | `LinkStateDamage` | Handles receiving damage and knockback.
6 | `LinkStateCutscene` | Handles being in a cutscene, transitions into new scenes and getting items.
## State hierarchy
Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In