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LinkStateItemGet -> LinkStateCutscene
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@@ -10,12 +10,12 @@ shared outside of the active state handler.
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Index | Name | Description
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-------|---------------------|-------------
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0 | `LinkStateMove` | Handles Link's movement.
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1 | `LinkStateItem` | Handles item usage.
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1 | `LinkStateItem` | Handles item usage, including sword and shield.
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2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects.
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3 | `LinkStateFollow` | Handles moving toward objects.
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4 | `LinkStateRoll` | Unknown
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5 | `LinkStateDamage` | Handles receiving damage.
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6 | `LinkStateItemGet` | Handles getting items.
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4 | `LinkStateRoll` | Handles rolling and dizziness.
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5 | `LinkStateDamage` | Handles receiving damage and knockback.
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6 | `LinkStateCutscene` | Handles being in a cutscene, transitions into new scenes and getting items.
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## State hierarchy
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Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In
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