Decomp progress 30%

Change gPlayerPos from Vec3p* to Vec3p (thx lago)
This commit is contained in:
SammygoodTunes
2025-04-06 22:32:49 +02:00
parent 9e69f5de93
commit d5a2e0f57e
4 changed files with 36 additions and 40 deletions
+22 -26
View File
@@ -244,25 +244,21 @@ ARM bool MapManager::func_ov00_020824cc(s32 param_2) {
ARM s32 MapManager::func_ov00_02082504() {
s32 var = this->mMap->vfunc_4c();
if (var == 2) {
return (s32) this->mMap->mUnk_1ac;
}
if (var == 2) return this->mMap->mUnk_1ac;
return 0;
}
ARM Vec3p *MapManager::func_ov00_02082538() {
s32 var1 = this->mMap->vfunc_4c();
Vec3p var0;
if (var1 != 2) {
q20 x = gPlayerPos->x;
q20 y = gPlayerPos->y;
var0.x = x;
var0.y = y;
q20 z = gPlayerPos->z;
var0.z = z;
return &var0;
}
return &this->mMap->mUnk_1a0;
if (var1 == 2) return &this->mMap->mUnk_1a0;
q20 x = gPlayerPos.x;
q20 y = gPlayerPos.y;
var0.x = x;
var0.y = y;
q20 z = gPlayerPos.z;
var0.z = z;
return &var0;
}
ARM void MapManager::func_ov00_02082594() {
@@ -674,9 +670,9 @@ ARM void MapManager::func_ov00_0208306c(s32 *param_2, s32 *param_3) {
*param_3 = this->mCourse->mUnk_0b8;
return;
}
local_1c.y = gPlayerPos->y;
local_1c.x = gPlayerPos->x;
local_1c.z = gPlayerPos->z;
local_1c.y = gPlayerPos.y;
local_1c.x = gPlayerPos.x;
local_1c.z = gPlayerPos.z;
// this->func_ov00_02083a1c(auStack_2c, this, &local_1c);
this->func_ov00_02082d84(auStack_2c, param_2, param_3);
}
@@ -710,9 +706,9 @@ ARM void MapManager::func_ov00_0208315c(s32 *param_2, s32 *param_3) {
*param_3 = this->mCourse->mUnk_0c0;
return;
}
local_20.x = *(s32 *) gPlayerPos->x;
local_20.y = *(s32 *) gPlayerPos->y;
local_20.z = *(s32 *) gPlayerPos->z;
local_20.x = *(s32 *) gPlayerPos.x;
local_20.y = *(s32 *) gPlayerPos.y;
local_20.z = *(s32 *) gPlayerPos.z;
uVar1 = this->func_ov00_02082d08();
this->func_ov00_02083298(uVar1, &local_20, param_2, param_3);
}
@@ -960,10 +956,10 @@ ARM bool MapManager::func_ov00_020836dc(u32 type, u32 actorId) {
switch (actorId) {
case 0:
case 1:
q20 y = gPlayerPos->y;
playerPos.x = gPlayerPos->x;
q20 y = gPlayerPos.y;
playerPos.x = gPlayerPos.x;
playerPos.y = y;
playerPos.z = gPlayerPos->z;
playerPos.z = gPlayerPos.z;
break;
default:
actor = gActorManager->FindActorById(actorId);
@@ -1669,9 +1665,9 @@ unk8 MapManager::func_ov00_02084740() {
// iVar2 = this->func_ov00_02084700(?); // what param?
// iVar3 = UnkStruct_027e0d38::FUN_overlay_d_0__02078b40(*(UnkStruct_027e0d38 **) PTR_PTR_overlay_d_0__020847d4);
if (iVar3 != 2) {
local_1c8 = *(unk32 *) gPlayerPos->x;
local_1c4 = *(unk32 *) gPlayerPos->y;
local_1c0 = *(unk32 *) gPlayerPos->z;
local_1c8 = *(unk32 *) gPlayerPos.x;
local_1c4 = *(unk32 *) gPlayerPos.y;
local_1c0 = *(unk32 *) gPlayerPos.z;
// bVar1 = FUN_overlay_d_0__02083780(&local_1c8); // MapManager method?
if (bVar1) {
iVar2 = this->func_ov00_020847f0();
@@ -2505,7 +2501,7 @@ unk8 MapManager::func_ov00_020858b0(MapManager *param_1, Vec3p *param_2, s32 par
iVar3 = param_1->GetMapHeight();
local_38 = 0xffffffff;
param_1->func_ov00_02083a1c(&local_28, param_1, param_2);
iVar6 = gPlayerPos->y; // *(int *) (PTR_gPlayerPos_overlay_d_0__02085a30 + 4);
iVar6 = gPlayerPos.y; // *(int *) (PTR_gPlayerPos_overlay_d_0__02085a30 + 4);
for (iVar7 = local_28.x - 1; iVar7 <= (int) (local_28.x + 1); iVar7 = iVar7 + 1) {
if ((-1 < iVar7) && (iVar1 = local_28.y - 1, iVar7 < iVar2)) {
for (; iVar1 <= (int) (local_28.y + 1); iVar1 = iVar1 + 1) {