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Move ov005 documentation from Ghidra
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#include "DTCM/UnkStruct_027e103c.hpp"
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void UnkStruct_027e103c::func_ov005_02103f20() {}
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void UnkStruct_027e103c::func_ov005_02103f3c() {}
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bool UnkStruct_027e103c::func_ov005_02103f4c() {}
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void UnkStruct_027e103c::func_ov005_02103f70() {}
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void UnkStruct_027e103c::func_ov005_02103f80(unk8 param1) {}
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void UnkStruct_027e103c::func_ov005_02103f8c(char *param1) {}
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void UnkStruct_027e103c::func_ov005_02103fb4() {}
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void UnkStruct_027e103c::func_ov005_02103fc8(unk8 param1) {}
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void UnkStruct_027e103c::func_ov005_02103fd8() {}
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void UnkStruct_027e103c::func_ov005_02103ff0() {}
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void UnkStruct_027e103c::WalletFull() {}
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void UnkStruct_027e103c::func_ov005_02104104() {}
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void UnkStruct_027e103c::func_ov005_02104028(bool param1) {}
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void UnkStruct_027e103c::func_ov005_02104058() {}
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void UnkStruct_027e103c::func_ov005_02104070() {}
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void UnkStruct_027e103c::func_ov005_02104088(unk32 param1) {}
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void UnkStruct_027e103c::func_ov005_021040c8() {}
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bool UnkStruct_027e103c::func_ov005_021040ec() {}
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void UnkStruct_027e103c::func_ov005_02104114() {}
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void UnkStruct_027e103c::func_ov005_0210413c() {}
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void UnkStruct_027e103c::func_ov005_02104160() {}
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void UnkStruct_027e103c::func_Ov005_0210418c(char param1) {}
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#include "Map/MapBase.hpp"
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void MapBase::vfunc_1c(bool param_2) {}
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void MapBase::vfunc_20(s32 param_2) {}
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void MapBase::vfunc_24() {}
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void MapBase::vfunc_28(s32 param_2) {}
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#include "Player/LinkStateBase.hpp"
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void LinkStateBase::vfunc_1c() {}
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void LinkStateBase::vfunc_2c(u16 *param1) {}
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void LinkStateBase::vfunc_30(unk32 param1) {}
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bool LinkStateBase::vfunc_38() {}
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bool LinkStateBase::vfunc_3c() {}
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bool LinkStateBase::vfunc_40() {}
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void LinkStateBase::func_ov005_0210f768() {}
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void LinkStateBase::func_ov005_0210f7b8() {}
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u32 LinkStateBase::func_ov005_0210f808(u32 param1, Vec3p *param2, s32 param3) {}
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void func_ov005_02110220() {}
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void func_ov005_02110224() {}
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void LinkStateBase::func_ov005_02110228(s32 param1, s32 param2, s32 param3, char param4, char param5) {}
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bool LinkStateBase::func_ov005_0211058c(s32 param1) {}
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void LinkStateBase::func_ov005_021107fc() {}
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void LinkStateBase::func_ov005_0211086c(s32 param1) {}
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void LinkStateBase::func_ov005_0211097c(unk32 param1, unk8 param2, unk8 param3) {}
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unk32 LinkStateBase::func_ov005_021109c0() {}
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void LinkStateBase::func_ov005_02110b40(s32 param1) {}
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void LinkStateBase::func_ov005_02110bb4() {}
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void LinkStateBase::func_ov005_02110be8() {}
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void LinkStateBase::func_ov005_02110e0c(u16 param1, s32 param2) {}
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void LinkStateBase::func_ov005_02110e28(u16 param1, s32 param2, s32 param3, char param4) {}
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bool LinkStateBase::func_ov005_02110f50(s32 param1, s32 param2, s32 param3, u32 *param4) {}
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void LinkStateBase::func_ov005_021112ec() {}
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bool LinkStateBase::func_ov005_02111358() {}
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bool LinkStateBase::func_ov005_0211139c() {}
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bool LinkStateBase::func_ov005_021113b4() {}
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void LinkStateBase::func_ov005_021113c4(bool param1) {}
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#include "Player/LinkStateCutscene.hpp"
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unk32 UnkStruct_ov004_0210abb8::vfunc_2c(s32 param1) {}
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void UnkStruct_ov004_0210abb8::vfunc_24(unk32 param1) {}
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void LinkStateCutscene::func_ov005_021089c0() {}
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void LinkStateCutscene::func_ov005_021089f4() {}
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void LinkStateCutscene::func_ov005_02108d08() {}
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void LinkStateCutscene::func_ov005_02108e08() {}
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void LinkStateCutscene::func_ov005_02108e8c() {}
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void LinkStateCutscene::func_ov005_02108f38() {}
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void LinkStateCutscene::func_ov005_02108f98(unk32 param1, unk32 param2, unk32 param3) {}
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void LinkStateCutscene::func_ov005_021092bc() {}
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void LinkStateCutscene::func_ov005_0210952c() {}
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void LinkStateCutscene::func_ov005_02109588() {}
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void LinkStateCutscene::func_ov005_0210960c() {}
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void LinkStateCutscene::func_ov005_02109650() {}
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bool LinkStateCutscene::PlayItemCutscene(unk32 itemId) {}
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bool LinkStateCutscene::func_ov005_02109768() {}
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void LinkStateCutscene::func_ov005_021097b0(s32 param1) {}
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void LinkStateCutscene::func_ov005_021099dc() {}
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bool LinkStateCutscene::func_ov005_02109cd0(s32 *param1, s32 param2, unk32 param3) {}
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void LinkStateCutscene::func_ov005_02109e84() {}
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void LinkStateCutscene::func_ov005_02109f2c() {}
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void LinkStateCutscene::func_ov005_02109f88() {}
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void LinkStateCutscene::func_ov005_0210a018() {}
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void LinkStateCutscene::func_ov005_0210a06c() {}
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bool LinkStateCutscene::func_ov005_0210a0c0(unk16 param1) {}
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void LinkStateCutscene::vfunc_30(unk32 param1) {}
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#include "Player/LinkStateDamage.hpp"
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void LinkStateDamage::vfunc_1c() {}
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bool LinkStateDamage::vfunc_40() {}
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#include "Player/LinkStateFollow.hpp"
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#include "Player/LinkStateCutscene.hpp"
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void LinkStateFollow::OnStateEnter() {}
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EquipRope *GetEquipRope() {}
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void LinkStateFollow::vfunc_1c() {}
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void LinkStateFollow::func_ov005_0210b9c4() {}
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void LinkStateFollow::func_ov005_0210ba98() {}
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void LinkStateFollow::func_ov005_0210babc() {}
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void LinkStateFollow::func_ov005_0210bb50() {}
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void LinkStateFollow::func_ov005_0210bb98() {}
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void LinkStateFollow::func_ov005_0210bd70() {}
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void LinkStateFollow::func_ov005_0210bf50() {}
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bool LinkStateFollow::vfunc_20(s32 param1) {}
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LinkStateCutscene *GetLinkStateCutscene() {}
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void LinkStateFollow::vfunc_2c(u16 *param1) {}
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void LinkStateFollow::func_ov005_0210ca80(Vec3p *param1, s32 *param2) {}
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#include "Player/LinkStateInteract.hpp"
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#include "Player/LinkStateFollow.hpp"
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void LinkStateInteract::vfunc_1c() {}
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void LinkStateInteract::func_ov005_0210a690() {}
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bool LinkStateInteract::func_ov005_0210a714() {}
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void LinkStateInteract::func_ov005_0210a774() {}
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void LinkStateInteract::func_ov005_0210a7d4() {}
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LinkStateFollow *GetLinkStateFollow() {}
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unk32 func_ov005_0210ab08(unk32 param1) {}
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void LinkStateInteract::func_ov005_0210ab1c() {}
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void LinkStateInteract::func_ov005_0210ad88() {}
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void LinkStateInteract::func_ov005_0210b2a4() {}
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void LinkStateInteract::vfunc_2c(u16 *param1) {}
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void LinkStateInteract::func_ov005_0210b4f4(Vec3p *vec, Actor *actor) {}
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#include "Player/LinkStateItem.hpp"
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#include "Player/LinkStateRoll.hpp"
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void LinkStateItem::OnStateEnter() {}
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EquipSword *GetEquipSword() {}
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void LinkStateItem::vfunc_1c() {}
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bool LinkStateItem::vfunc_20(s32 param1) {}
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EquipBombchu *GetEquipBombchu() {}
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bool LinkStateItem::vfunc_24(s32 param1) {}
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void LinkStateItem::func_ov005_02105850() {}
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void LinkStateItem::func_ov005_02105c28() {}
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EquipShield *GetEquipShield() {}
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void LinkStateItem::func_ov005_02105d94() {}
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void LinkStateItem::func_ov005_02105dac() {}
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LinkStateRoll *GetLinkStateRoll() {}
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void LinkStateItem::func_ov005_02106644() {}
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void LinkStateItem::func_ov005_02106700(Vec3p *param1, unk8 *param2) {}
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void LinkStateItem::func_ov005_02106740(s32 *param1, s32 param2) {}
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bool LinkStateItem::func_ov005_02106894(s32 param1, s32 param2) {}
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void LinkStateItem::func_ov005_02106980(unk32 param, s32 param2, s32 *param3) {}
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bool LinkStateItem::func_ov005_02106a50() {}
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bool LinkStateItem::func_ov005_02106bbc(Vec3p *param1, unk32 param2, u32 param3) {}
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#include "Player/LinkStateMove.hpp"
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void LinkStateMove::func_ov005_021113d0() {}
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void LinkStateMove::vfunc_1c() {}
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bool LinkStateMove::vfunc_3c() {}
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#include "Player/LinkStateRoll.hpp"
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#include "Player/LinkStateDamage.hpp"
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s32 LinkStateRoll::func_ov005_02106c80(u32 param1) {}
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void LinkStateRoll::vfunc_1c() {}
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void LinkStateRoll::func_ov005_02106cd0() {}
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LinkStateDamage *GetLinkStateDamage() {}
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void LinkStateRoll::func_ov005_02107208(u32 param1) {}
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void LinkStateRoll::func_ov005_02107214() {}
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void LinkStateRoll::func_ov005_021073b8() {}
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void LinkStateRoll::func_ov005_021075bc() {}
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LinkStateItem *GetLinkStateItem() {}
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void LinkStateRoll::func_ov005_02107880() {}
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void LinkStateRoll::func_ov005_02107954(unk32 param1, unk32 param2, unk32 param3) {}
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void LinkStateRoll::func_ov005_02107b74(unk32 *param1, unk16 param2, unk16 param3) {}
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bool LinkStateRoll::func_ov005_02107bd4() {}
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bool LinkStateRoll::func_ov005_02107c8c() {}
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bool LinkStateRoll::func_ov005_02107d74() {}
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unk32 LinkStateRoll::func_ov005_02107e80(u32 param1, unk32 *param2, unk16 param3, unk8 *param4) {}
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void LinkStateRoll::func_ov005_02107fc0() {}
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bool LinkStateRoll::func_ov005_02108094() {}
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void LinkStateRoll::func_ov005_02108188() {}
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void LinkStateRoll::func_ov005_021081a8() {}
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#include "Player/PlayerLinkBase.hpp"
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void PlayerLinkBase::vfunc_2c(s32 param1, unk8 param2) {}
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void func_ov005_0210e8a8(unk32 *param1, s32 param2) {}
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void PlayerLinkBase::UpdatePos(unk32 param1) {}
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void PlayerLinkBase::vfunc_28(s32 param1) {}
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bool PlayerLinkBase::func_ov005_0210eba4() {}
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