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LinkStateGrab -> LinkStateInteract
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@@ -7,15 +7,15 @@ This file documents technical information about Link.
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State handlers contain data and functions to process Link's state. Only one state handler is active at a time, but data can be
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shared outside of the active state handler.
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Index | Name | Description
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-------|---------------|-------------
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0 | `LinkMove` | Handles Link's movement.
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1 | `LinkItem` | Handles item usage.
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2 | `LinkGrab` | Handles grabbing objects.
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3 | `LinkState3` | Unknown
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4 | `LinkState4` | Unknown
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5 | `LinkDamage` | Handles receiving damage.
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6 | `LinkItemGet` | Handles getting items.
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Index | Name | Description
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-------|---------------------|-------------
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0 | `LinkStateMove` | Handles Link's movement.
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1 | `LinkStateItem` | Handles item usage.
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2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects.
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3 | `LinkState3` | Unknown
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4 | `LinkState4` | Unknown
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5 | `LinkStateDamage` | Handles receiving damage.
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6 | `LinkStateItemGet` | Handles getting items.
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## State hierarchy
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Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In
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