LinkStateGrab -> LinkStateInteract

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Aetias
2024-03-31 09:53:44 +02:00
parent 348a5b5b65
commit de7aff1571
31 changed files with 256 additions and 256 deletions
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@@ -7,15 +7,15 @@ This file documents technical information about Link.
State handlers contain data and functions to process Link's state. Only one state handler is active at a time, but data can be
shared outside of the active state handler.
Index | Name | Description
-------|---------------|-------------
0 | `LinkMove` | Handles Link's movement.
1 | `LinkItem` | Handles item usage.
2 | `LinkGrab` | Handles grabbing objects.
3 | `LinkState3` | Unknown
4 | `LinkState4` | Unknown
5 | `LinkDamage` | Handles receiving damage.
6 | `LinkItemGet` | Handles getting items.
Index | Name | Description
-------|---------------------|-------------
0 | `LinkStateMove` | Handles Link's movement.
1 | `LinkStateItem` | Handles item usage.
2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects.
3 | `LinkState3` | Unknown
4 | `LinkState4` | Unknown
5 | `LinkStateDamage` | Handles receiving damage.
6 | `LinkStateItemGet` | Handles getting items.
## State hierarchy
Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In