ActorCharacter OK (#162)

* ActorCharacter 93%

* ActorCharacter 98%

* ActorCharacter OK

* Fix broken matches
This commit is contained in:
Aetias
2026-05-11 20:34:17 +02:00
committed by GitHub
parent d02c870d1d
commit e704ec9942
21 changed files with 722 additions and 209 deletions
+4 -4
View File
@@ -43,7 +43,7 @@ public:
class ActorNaviBase_Unk3 : public ModelRender {
public:
/* 00 */ virtual ~ActorNaviBase_Unk3() {}
/* 3c */ virtual void vfunc_3c() override;
/* 3c */ virtual void vfunc_3c(ModelRenderCommandsData *renderData) override;
/* 40 */
ActorNaviBase_Unk3(ItemModel *param1);
@@ -85,12 +85,12 @@ public:
/* 30 */ virtual unk32 vfunc_30() override;
/* 34 */ virtual void GetOffsetPos(Vec3p *pos) override;
/* 38 */ virtual unk32 vfunc_38() override;
/* 74 */ virtual void vfunc_74() override;
/* 74 */ virtual void vfunc_74(ActorRef *) override;
/* 78 */ virtual bool vfunc_78() override;
/* 80 */ virtual void vfunc_80() override;
/* 84 */ virtual void vfunc_84() override;
/* 90 */ virtual bool vfunc_90() override;
/* 94 */ virtual void vfunc_94() override;
/* 90 */ virtual bool vfunc_90(unk32 param1, unk32 param2) override;
/* 94 */ virtual void vfunc_94(unk32 param1, unk32 param2) override;
/* b4 */ virtual FairyId GetFairyId() = 0;
/* b8 */ virtual s32 vfunc_b8();
/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);