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ActorCharacter OK (#162)
* ActorCharacter 93% * ActorCharacter 98% * ActorCharacter OK * Fix broken matches
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@@ -3,6 +3,33 @@
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#include "global.h"
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#include "types.h"
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struct UnkStruct_ov000_020c5c2c {
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PAD(0x00, 0x20);
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#include "Actor/Actor.hpp"
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#include "Render/ModelRender.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_0202e1a0.hpp"
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#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
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struct UnkStruct_ov000_020c5c2c_10 {
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/* 00 */ PAD(0x00, 0x0c);
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/* 0c */ UnkStruct_0202e1a0 mUnk_0c;
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/* 24 */
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};
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class UnkStruct_ov000_020c5c2c : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ PAD(0x04, 0x10);
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/* 10 */ UnkStruct_ov000_020c5c2c_10 *mUnk_10;
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/* 14 */ PAD(0x14, 0x1c);
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/* 1c */ Actor *mActor;
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/* 20 */
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/* 00 */ virtual void vfunc_00(unk32 param1, unk32 *param2, unk32 *param3); // func_ov000_020c5d34
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/* 04 */ virtual void vfunc_04(); // func_ov000_020c5e54
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/* 08 */ virtual void vfunc_08(); // func_ov000_020c5e58
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/* 0c*/
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UnkStruct_ov000_020c5c2c(void *param1, ModelRender *param2, UnkStruct_ov000_020c0c08 *param3);
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void func_ov000_020c5f1c();
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};
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@@ -0,0 +1,15 @@
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#pragma once
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#include "Actor/ActorRef.hpp"
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#include "global.h"
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#include "types.h"
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struct UnkStruct_ov000_020e8b08 {
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/* 00 */ PAD(0x00, 0x20);
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/* 20 */ ActorRef mUnk_20[1]; // more than 1, unclear how many
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/* 28 */ PAD(0x28, 0x55);
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/* 55 */ u8 mUnk_55;
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/* 56 */
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};
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extern UnkStruct_ov000_020e8b08 *data_ov000_020e8b08;
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