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https://github.com/zeldaret/ph
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Decomp PlayerControl 98%
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@@ -4,15 +4,26 @@
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#include "types.h"
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struct UnkStruct_027e077c {
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private:
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/* 0 */ unk32 mUnk_0;
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/* 4 */ unk32 mUnk_4;
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public:
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/* 8 */ unk16 mUnk_8;
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/* a */ unk8 mUnk_a;
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/* b */
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UnkStruct_027e077c(unk32 param1);
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bool func_0202e740(unk32 param1);
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inline volatile unk32 GetUnk0() const {
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return mUnk_0;
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}
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inline unk32 GetUnk4() const {
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return mUnk_4;
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}
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};
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extern UnkStruct_027e077c data_027e077c;
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extern u8 data_02056be4[];
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extern volatile u8 data_02056be4[];
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