Decomp sbc.c (100%) (#144)

* start sbc.cpp

* add G3d_SBCRender_007

* match G3d_SBCRender_007

* match G3d_SBCRender_008

* match G3d_SBCRender_SKN

* fix EUR relocs file

* match G3d_SBCRender_00C

* match G3d_SBCRender_00D

* complete sbc.cpp

* fix EUR delinks
This commit is contained in:
enzofc708
2026-04-16 15:38:59 -03:00
committed by GitHub
parent 98cc0af690
commit ef2caebcef
38 changed files with 1337 additions and 245 deletions
+2 -1
View File
@@ -5,6 +5,7 @@
#include "Unknown/UnkStruct_02057200.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
#include "nds/g3d/sbc.h"
class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
public:
@@ -45,7 +46,7 @@ public:
/* 344 */ q20 mUnk_344;
/* 348 */ unk32 mUnk_348;
/* 34c */ ActorNaviBase_Unk1 mUnk_34c[4];
/* 35c */ ModelRender_UnkBoneMatrixStruct unkBoneMatrixStruct;
/* 35c */ G3d_BoneMtxStruct unkBoneMatrixStruct;
/* 3b4 */ EquipHammer *mHammer;
/* 3b8 */ UnkStruct_02057200 mUnk_3b8;
/* 3c0 */ u8 mUnk_3c0;
@@ -5,8 +5,7 @@
#include <nds/math.h>
struct UnkStruct_027e037c {
public:
typedef struct UnkStruct_027e037c_ {
/* 000 */ unk32 mUnk_000;
/* 004 */ unk32 mUnk_004;
/* 008 */ Mat4p mUnk_008;
@@ -38,6 +37,6 @@ public:
/* 160 */ Mat4x3p mUnk_160;
/* 190 */ Mat4x3p mUnk_190;
/* 1c0 */
};
} UnkStruct_027e037c;
extern UnkStruct_027e037c data_027e037c;
extern UnkStruct_027e037c data_027e037c;
+7 -36
View File
@@ -3,6 +3,7 @@
#include "global.h"
#include "types.h"
#include "nds/g3d/sbc.h"
#include <nds/math.h>
#include "System/SysNew.hpp"
@@ -10,39 +11,9 @@
class ModelRender;
struct ModelRender_UnkBoneMatrixStruct {
/* 00 */ unk8 mUnk_00[0x28];
/* 28 */ Mat3p mUnk_28;
/* 4c */ unk8 mUnk_4c[0xC];
/* 58 */
};
struct ModelRender_UnkStruct_4 {
/* 00 */ unk32 flags;
/* 04 */ void *mLcdcAddr;
/* 08 */ void *mUnk_08; // this attribute is related to UnkStruct_ov000_020c0c08
/* 0c */ void *mUnkTransformFunc;
/* 10 */ void *mUnk_10; // also related to UnkStruct_ov000_020c0c08
/* 14 */ void *mUnkMaterialFunc;
/* 18 */ void *mUnk_18; // also related to UnkStruct_ov000_020c0c08
/* 1c */ void *mUnkVisibilityFunc;
/* 20 */ void *mUnkFunc_20;
/* 24 */ unk8 mUnk_24;
/* 25 */ unk8 mUnk_25;
/* 26 */ unk8 mUnk_26[2];
/* 28 */ void *mUnk_28;
/* 2c */ ModelRender *mUnk_2c; // pointer to self?
/* 30 */ unk32 mUnk_30;
/* 34 */ ModelRender_UnkBoneMatrixStruct *unkBoneMatrixArray1;
/* 38 */ unk32 mUnk_38[3];
/* 44 */ unk32 mUnk_44[2];
/* 4c */ unk32 mUnk_4c[2];
/* 54 */
};
struct ModelRenderCommandsData {
/* 00 */ u8 command;
/* 04 */ ModelRender_UnkStruct_4 *unkStruct4;
/* 04 */ G3d_RenderObject *unkStruct4;
/* 08 */
};
@@ -51,13 +22,13 @@ class ItemModel;
class ModelRender : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ ModelRender_UnkStruct_4 mUnk_04;
/* 58 */ ModelRender_UnkBoneMatrixStruct *unkBoneMatrixArray2;
/* 04 */ G3d_RenderObject renderObj;
/* 58 */ G3d_BoneMtxStruct *unkBoneMatrixArray2;
/* 5c */
/* 00 */ virtual ~ModelRender();
/* 08 */ virtual void *GetLcdcAddress();
/* 0c */ virtual void Init_ModelRender_UnkStruct_4(ItemModel *model);
/* 0c */ virtual void Init_RenderObject(ItemModel *model);
/* 10 */ virtual void SetTransform(Vec3p *scale, Mat3p *rotation, Vec3p *translation);
/* 14 */ virtual void SetRotationTranslation(Mat3p *rotation, Vec3p *translation);
/* 18 */ virtual void SetTranslation(Vec3p *translation);
@@ -73,11 +44,11 @@ public:
/* 40 */
ModelRender(ItemModel *itemModel);
ModelRender_UnkBoneMatrixStruct *UnkGetBoneMatrix(s32 index);
G3d_BoneMtxStruct *UnkGetBoneMatrix(s32 index);
s32 GetObjectIndex(char *objectName);
s32 GetMaterialIndex(char *materialName);
void InitBoneMatrixArrays(u32 idLength);
void SetUnkBoneMatrixArray1(ModelRender_UnkBoneMatrixStruct *boneMatrix);
void SetUnkBoneMatrixArray1(G3d_BoneMtxStruct *boneMatrix);
void UnkInit_Struct4_Params(u8 param1, u8 param2);
void func_ov000_020b413c(unk16 param1, Vec3p *param2);
};