Decomp sbc.c (100%) (#144)

* start sbc.cpp

* add G3d_SBCRender_007

* match G3d_SBCRender_007

* match G3d_SBCRender_008

* match G3d_SBCRender_SKN

* fix EUR relocs file

* match G3d_SBCRender_00C

* match G3d_SBCRender_00D

* complete sbc.cpp

* fix EUR delinks
This commit is contained in:
enzofc708
2026-04-16 15:38:59 -03:00
committed by GitHub
parent 98cc0af690
commit ef2caebcef
38 changed files with 1337 additions and 245 deletions
+166
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@@ -0,0 +1,166 @@
#include "nds/math.h"
struct G3d_RenderState_;
typedef void (*G3d_CallbackFunction)(struct G3d_RenderState_ *);
typedef struct G3d_NameList_ {
/* 00 */ u8 dummy;
/* 01 */ u8 numElmnts; // number of elements
/* 02 */ u16 size; // size of this NameList in bytes
/* 04 */ u16 dummy2;
/* 06 */ u16 ofsHeader; // offset to the G3d_NameList_Header
/* 08 */ void *entry[1]; // variable size
/* 0c */
} G3d_NameList;
typedef struct G3d_NameList_Header_ {
/* 00 */ u16 element_size;
/* 02 */ u16 data_section_size;
/* 04 */ u8 data[4];
/* 08 */
} G3d_NameList_Header;
typedef struct G3d_InvBindMtx_ {
/* 00 */ Mat4x3p mtx;
/* 30 */ Mat3p unkMtx;
/* 54 */
} G3d_InvBindMtx;
typedef struct G3d_BoneMtxStruct_ {
/* 00 */ u32 flag;
/* 04 */ u8 mUnk_04[0x24];
/* 28 */ Mat3p rot;
/* 58 */ u8 mUnk_58[0xc];
/* 64 */
} G3d_BoneMtxStruct;
typedef enum {
G3D_ANIMBIND_UNK = 0xff,
G3D_ANIMBIND_EXISTS = 0x100,
G3D_ANIMBIND_OFF = 0x200
} G3d_AnimationBinds;
typedef struct G3d_Animation_ {
/* 00 */ u8 mUnk_00[0x10];
/* 10 */ struct G3d_Animation_ *next; // next animation in the list
/* 14 */ u8 mUnk_14[0x5];
/* 19 */ u8 numElmnts; // number of elements in the elementBinds array
/* 1a */ u16 elementBinds[1]; // each bit corresponds to a bone/material and determines whether an animation exists for it
/* 1c */
} G3d_Animation;
// Structure representing the NSBMD model file
typedef struct G3d_Model_ {
/* 00 */ u32 size; // size of the model in bytes
/* 04 */ u32 offSbc; // offset of the SBC commands list
/* 08 */ u32 offMat; // offset of the material list
/* 0c */ u32 offMesh; // offset of the mesh list
/* 10 */ u32 offInvBMtx; // offset of the InvBindMatrix list
/* 14 */ u8 dummy1;
/* 15 */ u8 scalingHandler; // Determines which of the G3d_gScaleHandlers to use for this model
/* 16 */ u8 textureHandler; // Determines which of the G3d_gTextureHandlers to use for this model
/* 17 */ u8 numBones; // number of nodes
/* 18 */ u8 numMat; // number of materials
/* 19 */ u8 numMesh; // number of meshes
/* 1a */ u8 dummy2[2];
/* 1c */ q20 upScale;
/* 20 */ q20 downScale;
/* 24 */ u16 numVertex; // number of vertices
/* 26 */ u16 numPolygon; // number of polygons
/* 28 */ u16 numTriangle; // number of triangles
/* 2a */ u16 numQuad; // number of quads
/* 2c */ q4 boundingBoxMin[3]; // bounding box lower vertex
/* 32 */ q4 boundingBoxMax[3]; // bounding box upper vertex
/* 38 */ u8 dummy3[8];
/* 40 */ G3d_NameList boneList; // bone list
/* 4c */
} G3d_Model;
static inline G3d_NameList *G3d_GetBoneList(const G3d_Model *mdl) {
return (G3d_NameList *) &mdl->boneList;
}
static inline void *G3d_GetMat(const G3d_Model *mdl) {
return (void *) ((u8 *) mdl + mdl->offMat);
}
static inline G3d_NameList *G3d_GetMesh(const G3d_Model *mdl) {
return (G3d_NameList *) ((u8 *) mdl + mdl->offMesh);
}
typedef enum {
G3D_RENDEROBJ_FLAG_STORE = 0x1, // stores results in local cache
G3D_RENDEROBJ_FLAG_SKIP_CMD = 0x2, // skips pushing geometry commands to the FIFO
G3D_RENDEROBJ_FLAG_SKIP_SBC_DRAW = 0x4, // skips the execution of rendering commands
G3D_RENDEROBJ_FLAG_SKIP_SBC_MTXCALC = 0x8, // skips the execution of matrix calculation commands
G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED = 0x10 // set when the animation map arrays in the render object are outdated
} G3d_RenderObjFlag;
// Structure that handles the parameters for drawing a model
typedef struct G3d_RenderObject_ {
/* 00 */ u32 flag; // G3d_RenderObjFlag
/* 04 */ G3d_Model *model;
/* 08 */ G3d_Animation *matAnim; // material animation
/* 0c */ void *mUnk_0c;
/* 10 */ G3d_Animation *jntAnim; // joint animation
/* 14 */ void *mUnk_14;
/* 18 */ G3d_Animation *mUnk_18;
/* 1c */ void *mUnk_1c;
/* 20 */ G3d_CallbackFunction callbackFunction;
/* 24 */ u8 callbackIdx; // index of the callbackFunction in the callback array of G3d_RenderState
/* 25 */ u8 mUnk_25; // related to callback
/* 26 */ u16 dummy_;
/* 28 */ G3d_CallbackFunction callbackInitFunc; // initializes the G3d_RenderState callback array
/* 2c */ void *modelRender; // pointer to the ModelRender that is rendering this model
/* 30 */ u8 *unkCommandsList; // if not null, this command list is used instead of the one in the model
/* 34 */ G3d_BoneMtxStruct *cacheJntAnm;
/* 38 */ void *cacheMatAnm;
/* 3c */ u32 matAnimBindMap[2];
/* 44 */ u32 jntAnimBindMap[2];
/* 4c */ u32 unkAnimBindMap[2];
/* 54 */
} G3d_RenderObject;
typedef struct G3d_Material_List_ {
/* 00 */ u16 texture_pairings_off;
/* 02 */ u16 palette_pairings_off;
/* 04 */ G3d_NameList materials;
/* 10 */
} G3d_Material_List;
typedef struct G3d_Material_ {
/* 00 */ u32 mUnk_00;
/* 04 */ u32 dif_amb;
/* 08 */ u32 spe_emi;
/* 0c */ u32 polygon_attr;
/* 10 */ u32 mUnk_10;
/* 14 */ u32 teximage_params;
/* 18 */ u32 mUnk_18;
/* 1c */ u16 pltt_base;
/* 1e */ u16 flag;
/* 20 */ u16 width;
/* 22 */ u16 height;
/* 24 */ u8 mUnk_24[0x8];
/* 2c */
} G3d_Material;
typedef struct G3d_MaterialAnimation_ {
/* 00 */ u32 flag;
/* 04 */ u32 dif_amb;
/* 08 */ u32 spe_emi;
/* 0c */ u32 polygon_attr;
/* 10 */ u32 teximage_params;
/* 14 */ u32 pltt_base;
/* 18 */ u8 mUnk_18[0x14];
/* 2c */ u16 width;
/* 2e */ u16 height;
/* 30 */ u8 mUnk_30[0x8];
/* 38 */
} G3d_MaterialAnimation;
#define G3D_TEXIMAGE_PARM_TEX_COORD_MODE 0xc0000000
extern void *G3d_gScaleHandlers[3];
extern void *G3d_gSRTTransformHandlers[3];
extern void *G3d_gTextureHandlers[4];
+110
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@@ -0,0 +1,110 @@
#pragma once
#include "g3d.h"
extern void PushGeometryCommand(u32 command, void *data, s32 length);
typedef enum {
G3D_SBC_CMD_NOP = 0x0,
G3D_SBC_CMD_END = 0x1,
G3D_SBC_CMD_VIS = 0x2,
G3D_SBC_CMD_007 = 0x7,
G3D_SBC_CMD_008 = 0x8,
G3D_SBC_CMD_SKN = 0x9,
G3D_SBC_CMD_00A = 0xa,
G3D_SBC_CMD_SCL = 0xb,
G3D_SBC_CMD_00C = 0xc,
G3D_SBC_CMD_00D = 0xd
} G3d_SBC_Commands;
typedef enum {
G3D_RENDERST_FLAG_BONE_VISIBLE = 0x1,
G3D_RENDERST_FLAG_MAT_TRANSPARENT = 0x2,
G3D_RENDERST_FLAG_VALID_NODE = 0x4,
G3D_RENDERST_FLAG_VALID_MAT = 0x8,
G3D_RENDERST_FLAG_VALID_BONEMTX = 0x10,
G3D_RENDERST_FLAG_END = 0x20, // set when the end of the SBC command list is reached
G3D_RENDERST_FLAG_SKIP_CALLBACK = 0x40, // skip callback
G3D_RENDERST_FLAG_STORE = 0x80, // stores results in G3d_RenderObject local cache
G3D_RENDERST_FLAG_SKIP_CMD = 0x100, // skips pushing geometry commands to the FIFO
G3D_RENDERST_FLAG_SKIP_SBC_RENDER = 0x200, // skips the execution of rendering commands
G3D_RENDERST_FLAG_SKIP_SBC_MTXCALC = 0x400 // skips the execution of matrix calculation commands
} G3d_RenderStateFlag;
typedef struct G3d_RenderState_ {
/* 00 */ u8 *currentCmd; // current command being processed
/* 04 */ G3d_RenderObject *renderObj; // current render object being processed
/* 08 */ u32 flag; // G3d_RenderStateFlag
/* 0c */ G3d_CallbackFunction callbackFuncs[32]; // callback function for each SBC command
/* 8c */ u8 callbackSegment[32]; // determines at which segment of the SBC command to invoke the callback
/* ac */ u8 currentBoneId;
/* ad */ u8 currentMaterialId;
/* ae */ u8 currentBoneMtxId;
/* af */ u8 dummy;
/* b0 */ G3d_MaterialAnimation *matAnim;
/* b4 */ void *mUnk_19;
/* b8 */ u8 *visibilityPtr; // points to isVisible (0x187)
/* bc */ u32 mUnk_bc[2];
/* c4 */ u32 mUnk_c4[2];
/* cc */ u32 mUnk_cc[2];
/* d4 */ G3d_NameList *boneList;
/* d8 */ const G3d_Material_List *materialList;
/* dc */ G3d_NameList *meshList;
/* e0 */ q20 upScale;
/* e4 */ q20 downScale;
/* e8 */ void *jntScalingHandler; // scaling handler
/* ec */ void *jntSRTHandler; // SRT transform handler
/* f0 */ void *textureHandler; // texture matrix handler
/* f4 */ u8 mUnk_f4[0x93];
/* 187 */ u8 isVisible;
/* 188 */
} G3d_RenderState;
typedef struct UnkStruct_0205ae08_ {
/* 00 */ u8 mUnk_00[0x1400];
/* 1400 */ struct {
Mat4p mtx1;
Mat3p mtx2;
} mUnk_1400[64];
} UnkStruct_0205ae08;
typedef void (*G3d_FuncSbc)(G3d_RenderState *, u32);
extern G3d_FuncSbc G3d_FuncSbcTable[32];
extern G3d_RenderState *G3d_gRenderState;
extern UnkStruct_0205ae08 data_0205ae08;
void G3d_Render(G3d_RenderObject *renderObj);
static inline u32 G3d_FindInBitArray(const u32 *arr, u32 idx) {
return (u32) (arr[idx >> 5] & (1 << (idx & 31)));
}
static inline void G3d_SetBitArray(u32 *arr, u32 idx) {
arr[idx >> 5] |= 1 << (idx & 31);
}
static inline void G3d_SetMtxMode_inline(u32 mode) {
PushGeometryCommand(0x10, &mode, 1);
}
static inline void G3d_RestoreMtx_inline(u32 idx) {
PushGeometryCommand(0x14, &idx, 1);
}
static inline void G3d_MtxMult33_inline(const Mat3p *m) {
PushGeometryCommand(0x1a, (u32 *) m, 9);
}
static inline void G3d_MtxMult43_inline(const Mat4x3p *m) {
PushGeometryCommand(0x19, (u32 *) m, 12);
}
static inline void G3d_MtxMult44_inline(const Mat4p *m) {
PushGeometryCommand(0x18, (u32 *) m, 0x10);
}
static inline void G3d_Scale_inline(q20 x, q20 y, q20 z) {
Vec3p vec;
vec.x = x;
vec.y = y;
vec.z = z;
PushGeometryCommand(0x1b, (u32 *) &vec, 3);
}
+7
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@@ -8,6 +8,13 @@
extern "C" {
#endif
#define REG_GFX_FIFO (*(volatile u32 *) 0x04000400)
#define GFX_FIFO_MTX_MODE (*(volatile u32 *) 0x04000440)
#define GFX_FIFO_MTX_PUSH (*(volatile u32 *) 0x04000444)
#define GFX_FIFO_MTX_POP (*(volatile u32 *) 0x04000448)
#define GFX_FIFO_MTX_STORE (*(volatile u32 *) 0x0400044c)
#define GFX_FIFO_MTX_RESTORE (*(volatile u32 *) 0x04000450)
#define GFX_FIFO_MTX_IDENTITY (*(volatile u32 *) 0x04000454)
#define GFX_FIFO_SWAP_BUFFERS (*(volatile u32 *) 0x04000540)
#define GFX_FIFO_VIEWPORT (*(volatile u32 *) 0x04000580)
#define REG_GFX_RAM_COUNT (*(volatile u16 *) 0x04000604)
+855
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@@ -0,0 +1,855 @@
#include "nds/g3d/sbc.h"
#include "DTCM/UnkStruct_027e037c.h"
#include "nds/gfx.h"
#define G3D_SBC_CMD_MASK 0x1f
#define G3D_SBC_FLG_MASK 0xe0
#define GX_ST(s, t) ((u32) ((u16) (s16) (s >> 8) | ((u16) (s16) (t >> 8) << 16)))
#define GX_PACK_TEXCOORD_PARAM(s, t) (GX_ST((s), (t)))
extern void Fill256(unk32, unk16 *, unk32);
extern void Fill32(unk32, u32 *, unk32);
extern void FlushGfxQueue();
extern s32 func_0200598c(Mat4p *matrix);
extern Mat4x3p *func_02018450();
extern Mat4x3p *func_02018738();
extern Mat4x3p *func_02018770();
extern s32 func_020059bc(Mat3p *matrix);
extern void func_0200567c(unk32 param1);
extern void func_02005644(Mat4x3p *matrix);
extern void func_01ffa94c(const void *param1, u32 param2);
extern Mat3p gGeomMatrix;
extern Vec3p gGeomTranslation;
extern void G3d_GetCurrentMtx(Mat4x3p *mtx1, Mat3p *mtx2);
UnkStruct_0205ae08 data_0205ae08;
// Renders all SBC commands until the end of the list
void G3d_RenderSBCCommands(G3d_RenderState *renderState) {
do {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*G3d_FuncSbcTable[(*renderState->currentCmd) & G3D_SBC_CMD_MASK])(renderState, (*renderState->currentCmd) &
(u32) G3D_SBC_FLG_MASK);
} while (!(renderState->flag & G3D_RENDERST_FLAG_END));
}
// Initializes the render state and starts rendering the SBC command list
void G3d_InitRenderState(G3d_RenderState *renderState, G3d_RenderObject *renderObj) {
Fill256(0, (short *) renderState, sizeof(*renderState));
renderState->mUnk_c4[0] = 1;
renderState->flag = G3D_RENDERST_FLAG_BONE_VISIBLE;
if (renderObj->unkCommandsList) {
renderState->currentCmd = renderObj->unkCommandsList;
} else {
renderState->currentCmd = (u8 *) renderObj->model + renderObj->model->offSbc;
}
renderState->renderObj = renderObj;
renderState->boneList = G3d_GetBoneList(renderObj->model);
renderState->materialList = G3d_GetMat(renderObj->model);
renderState->meshList = G3d_GetMesh(renderObj->model);
renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->scalingHandler];
renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->scalingHandler];
renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->textureHandler];
renderState->upScale = renderObj->model->upScale;
renderState->downScale = renderObj->model->downScale;
if (renderObj->callbackFunction && renderObj->callbackIdx < 32) {
renderState->callbackFuncs[renderObj->callbackIdx] = renderObj->callbackFunction;
renderState->callbackSegment[renderObj->callbackIdx] = renderObj->mUnk_25;
}
if (renderObj->flag & G3D_RENDEROBJ_FLAG_STORE) {
renderState->flag |= G3D_RENDERST_FLAG_STORE;
}
if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_CMD) {
renderState->flag |= G3D_RENDERST_FLAG_SKIP_CMD;
}
if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_DRAW) {
renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_RENDER;
}
if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_MTXCALC) {
renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_MTXCALC;
}
if (renderObj->callbackInitFunc) {
(*renderObj->callbackInitFunc)(renderState);
}
G3d_RenderSBCCommands(renderState);
renderObj->flag &= ~G3D_RENDEROBJ_FLAG_STORE;
}
// Sets the bits in the anim array according to the map data of the animation
void G3d_SetRenderObjAnimationMap(u32 *arr, const G3d_Animation *anim) {
while (anim) {
int i;
for (i = 0; i < anim->numElmnts; i++) {
if (anim->elementBinds[i] & G3D_ANIMBIND_EXISTS) {
arr[i >> 5] |= 1 << (i & 31);
}
}
anim = anim->next;
}
}
// Renders a model by processing the SBC command list
void G3d_Render(G3d_RenderObject *renderObj) {
if ((renderObj->flag & G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) == G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) {
Fill32(0, &renderObj->matAnimBindMap[0], 8);
Fill32(0, &renderObj->jntAnimBindMap[0], 8);
Fill32(0, &renderObj->unkAnimBindMap[0], 8);
if (renderObj->matAnim) {
G3d_SetRenderObjAnimationMap(&renderObj->matAnimBindMap[0], renderObj->matAnim);
}
if (renderObj->jntAnim) {
G3d_SetRenderObjAnimationMap(&renderObj->jntAnimBindMap[0], renderObj->jntAnim);
}
if (renderObj->mUnk_18) {
G3d_SetRenderObjAnimationMap(&renderObj->unkAnimBindMap[0], renderObj->mUnk_18);
}
renderObj->flag &= ~G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED;
}
if (G3d_gRenderState) {
G3d_InitRenderState(G3d_gRenderState, renderObj);
} else {
G3d_RenderState rs;
G3d_gRenderState = &rs;
G3d_InitRenderState(&rs, renderObj);
G3d_gRenderState = NULL;
}
}
// Renders the NOP SBC command
void G3d_SBCRender_NOP(G3d_RenderState *renderState, u32) {
if (renderState->callbackFuncs[G3D_SBC_CMD_NOP]) {
(*renderState->callbackFuncs[G3D_SBC_CMD_NOP])(renderState);
}
renderState->currentCmd++;
}
// Renders the END SBC command
void G3d_SBCRender_END(G3d_RenderState *renderState, u32) {
if (renderState->callbackFuncs[G3D_SBC_CMD_END]) {
(*renderState->callbackFuncs[G3D_SBC_CMD_END])(renderState);
}
renderState->flag |= G3D_RENDERST_FLAG_END;
}
// Renders the SBC command 0x7 (unknown)
void G3d_SBCRender_007(G3d_RenderState *renderState, u32 opCode) {
u32 totalArgs = 2;
static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
1, // MTX_MODE = Position
2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX
0, 0, 0, 0, 0, 0};
Vec3p *translationVec = (Vec3p *) &funcArgs[12];
Vec3p *scaleVec = (Vec3p *) &funcArgs[15];
Mat4p currentMtx;
u8 callbackSkip;
u32 callbackSegment;
if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) {
if (opCode == 0x40 || opCode == 0x60) {
totalArgs++;
}
if (opCode == 0x20 || opCode == 0x60) {
totalArgs++;
}
renderState->currentCmd += totalArgs;
return;
}
if (opCode == 0x40 || opCode == 0x60) {
totalArgs++;
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
u32 matrixIndex;
if (opCode == 0x40) {
matrixIndex = *(renderState->currentCmd + 2);
} else {
matrixIndex = *(renderState->currentCmd + 3);
}
PushGeometryCommand(0x14, &matrixIndex, 1); // MTX_RESTORE
}
}
if (renderState->callbackFuncs[G3D_SBC_CMD_007]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007];
} else {
callbackSegment = 0;
}
if (callbackSegment == 1) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState);
if (renderState->callbackFuncs[G3D_SBC_CMD_007]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007];
} else {
callbackSegment = 0;
}
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
} else {
callbackSkip = 0;
}
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
FlushGfxQueue();
REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY
REG_GFX_FIFO = 0; // MTX_MODE = Projection
REG_GFX_FIFO = 0;
while (func_0200598c(&currentMtx))
;
if (data_027e037c.flags & 1) {
const Mat4x3p *mtx1 = func_02018738();
Mat4p mtx2;
Mat4x3p_CopyToMat4p(mtx1, &mtx2);
Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
} else if (data_027e037c.flags & 2) {
const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c;
Mat4p mtx2;
Mat4x3p_CopyToMat4p(mtx1, &mtx2);
Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
}
translationVec->x = currentMtx.wColumn.x;
translationVec->y = currentMtx.wColumn.y;
translationVec->z = currentMtx.wColumn.z;
scaleVec->x = Vec3p_Length((Vec3p *) &currentMtx.xColumn);
scaleVec->y = Vec3p_Length((Vec3p *) &currentMtx.yColumn);
scaleVec->z = Vec3p_Length((Vec3p *) &currentMtx.zColumn);
if (data_027e037c.flags & 1) {
REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_02018770(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
} else if (data_027e037c.flags & 2) {
REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_02018450(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
} else {
Stream32(&funcArgs, &REG_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
}
}
if (callbackSegment == 3) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState);
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
} else {
callbackSkip = 0;
}
if (opCode == 0x20 || opCode == 0x60) {
totalArgs++;
if (!callbackSkip) {
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
u32 matrixIndex = *(renderState->currentCmd + 2);
PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE
}
}
}
renderState->currentCmd += totalArgs;
}
// Renders the SBC command 0x8 (unknown)
void G3d_SBCRender_008(G3d_RenderState *renderState, u32 opCode) {
u32 totalArgs = 2;
Mat4p currentMtx;
static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
1, // MTX_MODE = Position
2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX
0, 0, 0, 0, 0, 0};
Vec3p *translationVec = (Vec3p *) &funcArgs[12];
Vec3p *scaleVec = (Vec3p *) &funcArgs[15];
Mat4x3p *mtx = (Mat4x3p *) &funcArgs[3];
u8 callbackSkip;
u32 callbackSegment;
if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) {
if (opCode == 0x40 || opCode == 0x60) {
totalArgs++;
}
if (opCode == 0x20 || opCode == 0x60) {
totalArgs++;
}
renderState->currentCmd += totalArgs;
return;
}
if (opCode == 0x40 || opCode == 0x60) {
totalArgs++;
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
u32 matrixIndex;
if (opCode == 0x40) {
matrixIndex = *(renderState->currentCmd + 2);
} else {
matrixIndex = *(renderState->currentCmd + 3);
}
PushGeometryCommand(0x14, &matrixIndex, 1);
}
}
if (renderState->callbackFuncs[G3D_SBC_CMD_008]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008];
} else {
callbackSegment = 0;
}
if (callbackSegment == 1) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState);
if (renderState->callbackFuncs[G3D_SBC_CMD_008]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008];
} else {
callbackSegment = 0;
}
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
} else {
callbackSkip = 0;
}
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
FlushGfxQueue();
REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY
REG_GFX_FIFO = 0; // MTX_MODE = Projection
REG_GFX_FIFO = 0;
while (func_0200598c(&currentMtx))
;
if (data_027e037c.flags & 1) {
const Mat4x3p *mtx1 = func_02018738();
Mat4p mtx2;
Mat4x3p_CopyToMat4p(mtx1, &mtx2);
Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
} else if (data_027e037c.flags & 2) {
const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c;
Mat4p mtx2;
Mat4x3p_CopyToMat4p(mtx1, &mtx2);
Mat4p_Multiply(&currentMtx, &mtx2, &currentMtx);
}
translationVec->x = currentMtx.wColumn.x;
translationVec->y = currentMtx.wColumn.y;
translationVec->z = currentMtx.wColumn.z;
scaleVec->x = Vec3p_Length((Vec3p *) &currentMtx.xColumn);
scaleVec->y = Vec3p_Length((Vec3p *) &currentMtx.yColumn);
scaleVec->z = Vec3p_Length((Vec3p *) &currentMtx.zColumn);
if (currentMtx.yColumn.y != 0 || currentMtx.yColumn.z != 0) {
Vec3p_Normalize((Vec3p *) &currentMtx.yColumn, (Vec3p *) &mtx->yColumn);
mtx->zColumn.y = -mtx->yColumn.z;
mtx->zColumn.z = mtx->yColumn.y;
} else {
Vec3p_Normalize((Vec3p *) &currentMtx.zColumn, (Vec3p *) &mtx->zColumn);
mtx->yColumn.z = -mtx->zColumn.y;
mtx->yColumn.y = mtx->zColumn.z;
}
if (data_027e037c.flags & 1) {
REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_02018770(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
} else if (data_027e037c.flags & 2) {
REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_02018450(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
} else {
Stream32(&funcArgs, &REG_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
}
}
if (callbackSegment == 3) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState);
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
} else {
callbackSkip = 0;
}
if (opCode == 0x20 || opCode == 0x60) {
totalArgs++;
if (!callbackSkip) {
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
u32 matrixIndex = *(renderState->currentCmd + 2);
PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE
}
}
}
renderState->currentCmd += totalArgs;
}
// Renders the Skinning Equation SBC command
void G3d_SBCRender_SKN(G3d_RenderState *renderState, u32) {
G3d_InvBindMtx *invBMtx =
(G3d_InvBindMtx *) ((u8 *) renderState->renderObj->model + renderState->renderObj->model->offInvBMtx);
u32 numTerms = *(renderState->currentCmd + 2);
s64 weight = 0;
u8 *termPtr = renderState->currentCmd + 3;
u32 i;
struct {
Mat4x3p mtx1;
Mat3p mtx2;
} mtxStruct;
Mat4p *mat4x;
Mat3p *mat3x;
Fill256(0, (unk16 *) &mtxStruct, sizeof(mtxStruct));
FlushGfxQueue();
GFX_FIFO_MTX_MODE = 0; // Projection
GFX_FIFO_MTX_STORE = 1;
GFX_FIFO_MTX_IDENTITY = 0;
GFX_FIFO_MTX_MODE = 2; // Position + Vector
for (i = 0; i < numTerms; i++) {
u32 jntIndex = *(termPtr + 1);
u32 unk = G3d_FindInBitArray(&renderState->mUnk_cc[0], jntIndex);
mat4x = &data_0205ae08.mUnk_1400[jntIndex].mtx1;
if (!unk) {
G3d_SetBitArray(&renderState->mUnk_cc[0], jntIndex);
GFX_FIFO_MTX_RESTORE = (*termPtr);
GFX_FIFO_MTX_MODE = 1; // Position
func_0200567c(&invBMtx[jntIndex].mtx);
}
if (i != 0) {
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
}
if (!unk) {
while (func_0200598c(mat4x))
;
GFX_FIFO_MTX_MODE = 2; // Position + Vector
func_02005698(&invBMtx[jntIndex].unkMtx);
}
weight = *(termPtr + 2) << 4;
mtxStruct.mtx1.xColumn.x += (weight * mat4x->xColumn.x) >> 0xc;
mtxStruct.mtx1.xColumn.y += (weight * mat4x->xColumn.y) >> 0xc;
mtxStruct.mtx1.xColumn.z += (weight * mat4x->xColumn.z) >> 0xc;
mtxStruct.mtx1.yColumn.x += (weight * mat4x->yColumn.x) >> 0xc;
mtxStruct.mtx1.yColumn.y += (weight * mat4x->yColumn.y) >> 0xc;
mtxStruct.mtx1.yColumn.z += (weight * mat4x->yColumn.z) >> 0xc;
mtxStruct.mtx1.zColumn.x += (weight * mat4x->zColumn.x) >> 0xc;
mtxStruct.mtx1.zColumn.y += (weight * mat4x->zColumn.y) >> 0xc;
mtxStruct.mtx1.zColumn.z += (weight * mat4x->zColumn.z) >> 0xc;
mtxStruct.mtx1.wColumn.x += (weight * mat4x->wColumn.x) >> 0xc;
mtxStruct.mtx1.wColumn.y += (weight * mat4x->wColumn.y) >> 0xc;
mtxStruct.mtx1.wColumn.z += (weight * mat4x->wColumn.z) >> 0xc;
termPtr += 3;
mat3x = &data_0205ae08.mUnk_1400[jntIndex].mtx2;
if (!unk) {
while (func_020059bc(mat3x))
;
}
}
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
func_02005644((const Mat4x3p *) &mtxStruct.mtx2);
GFX_FIFO_MTX_MODE = 1; // Position
func_02005644(&mtxStruct.mtx1);
GFX_FIFO_MTX_MODE = 0; // Projection
GFX_FIFO_MTX_RESTORE = 1;
GFX_FIFO_MTX_MODE = 2; // Position + Vector
GFX_FIFO_MTX_STORE = (*(renderState->currentCmd + 1));
renderState->currentCmd += 3 + *(renderState->currentCmd + 2) * 3;
}
// Renders the SBC command 0xA (unknown)
void G3d_SBCRender_00A(G3d_RenderState *renderState, u32) {
u32 callbackSkip;
u32 callbackSegment;
if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A];
} else {
callbackSegment = 0;
}
if (callbackSegment == 1) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState);
if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A];
} else {
callbackSegment = 0;
}
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
} else {
callbackSkip = 0;
}
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
u32 int1;
u32 int2;
int1 = (u32) ((*(renderState->currentCmd + 1)) | (*(renderState->currentCmd + 2) << 8) |
(*(renderState->currentCmd + 3) << 16) | (*(renderState->currentCmd + 4) << 24));
int2 = (u32) ((*(renderState->currentCmd + 5) << 0) | (*(renderState->currentCmd + 6) << 8) |
(*(renderState->currentCmd + 7) << 16) | (*(renderState->currentCmd + 8) << 24));
func_01ffa94c(renderState->currentCmd + int1, int2);
}
if (callbackSegment == 3) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState);
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
} else {
callbackSkip = 0;
}
renderState->currentCmd += 1 + sizeof(u32) + sizeof(u32);
}
// Renders the Scale SBC command
void G3d_SBCRender_SCL(G3d_RenderState *renderState, u32 opCode) {
Vec3p scaleVector;
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER)) {
if (opCode == 0) {
scaleVector.x = scaleVector.y = scaleVector.z = renderState->upScale;
} else {
scaleVector.x = scaleVector.y = scaleVector.z = renderState->downScale;
}
PushGeometryCommand(0x1b, &scaleVector.x, 3); // MTX_SCALE
}
renderState->currentCmd += 1;
}
// Renders the SBC command 0xC (unknown)
void G3d_SBCRender_00C(G3d_RenderState *renderState, u32) {
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) {
u32 callbackSkip;
u32 callbackSegment;
u32 mtxModeTex;
if ((renderState->matAnim->teximage_params & G3D_TEXIMAGE_PARM_TEX_COORD_MODE) != 0x80000000) { // Normal source
static u32 funcArgs[] = {0x2a, 0};
renderState->matAnim->teximage_params &= ~G3D_TEXIMAGE_PARM_TEX_COORD_MODE;
renderState->matAnim->teximage_params |= 0x80000000; // Normal source
funcArgs[1] = renderState->matAnim->teximage_params;
PushGeometryCommand(funcArgs[0], &funcArgs[1], 1);
}
mtxModeTex = 3;
PushGeometryCommand(0x10, &mtxModeTex, 1);
if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
} else {
callbackSegment = 0;
}
if (callbackSegment == 1) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
} else {
callbackSegment = 0;
}
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
} else {
callbackSkip = 0;
}
if (!callbackSkip) {
s32 width = renderState->matAnim->width;
s32 height = renderState->matAnim->height;
Vec3p vec;
u32 tmp;
G3d_Scale_inline(width << 15, -height << 15, INT_TO_Q20(1) << 4);
tmp = GX_PACK_TEXCOORD_PARAM(width << 11, height << 11);
PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD
}
if (callbackSegment == 2) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
} else {
callbackSegment = 0;
}
callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
} else {
callbackSkip = 0;
}
if (!callbackSkip) {
u32 matIndex = *(renderState->currentCmd + 1);
G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials +
renderState->materialList->materials.ofsHeader);
u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex);
const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset);
if (mat->flag & 0x2000) {
const u8 *p = (const u8 *) mat + sizeof(G3d_Material);
if (!(mat->flag & 2)) {
p += 8;
}
if (!(mat->flag & 4)) {
p += 4;
}
if (!(mat->flag & 8)) {
p += 8;
}
G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4
}
}
if (callbackSegment == 3) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
} else {
callbackSkip = 0;
}
if (!callbackSkip) {
Mat3p m;
G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
G3d_GetCurrentMtx(0, &m);
G3d_SetMtxMode_inline(3); // MTX_MODE = Texture
if (data_027e037c.flags & 1) {
G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3
G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3
G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
} else if (data_027e037c.flags & 2) {
G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3
G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
} else {
G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
}
}
G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
}
renderState->currentCmd += 3;
}
// Renders the SBC command 0xD (unknown)
void G3d_SBCRender_00D(G3d_RenderState *renderState, u32) {
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) {
u32 callbackSkip;
u32 callbackSegment;
u32 num;
Mat4x3p m;
G3d_GetCurrentMtx(&m, 0);
num = 30;
PushGeometryCommand(0x13, &num, 1); // MTX_STORE
if ((renderState->matAnim->teximage_params & 0xc0000000) != (3 << 30)) {
static u32 cmd[] = {0x2a, 0};
renderState->matAnim->teximage_params &= ~0xc0000000;
renderState->matAnim->teximage_params |= 3 << 30;
cmd[1] = renderState->matAnim->teximage_params;
PushGeometryCommand(cmd[0], &cmd[1], 1);
}
if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
} else {
callbackSegment = 0;
}
if (callbackSegment == 1) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
} else {
callbackSegment = 0;
}
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
} else {
callbackSkip = 0;
}
if (!callbackSkip) {
s32 w, h;
w = (s32) renderState->matAnim->width;
h = (s32) renderState->matAnim->height;
{
static Mat4p mtx = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x10000, 0, 0, 0, 0, 0x10000};
mtx.xColumn.x = w << 15;
mtx.yColumn.y = -h << 15;
mtx.wColumn.x = w << 15;
mtx.wColumn.y = h << 15;
PushGeometryCommand(0x16, &mtx, 0x10);
}
}
if (callbackSegment == 2) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
} else {
callbackSegment = 0;
}
callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
} else {
callbackSkip = 0;
}
if (!callbackSkip) {
u32 idxMat = *(renderState->currentCmd + 1);
u32 matIndex = *(renderState->currentCmd + 1);
G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials +
renderState->materialList->materials.ofsHeader);
u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex);
const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset);
if (mat->flag & 0x2000) {
const Mat4p *effect_mtx;
const u8 *p = (const u8 *) mat + sizeof(G3d_Material);
if (!(mat->flag & 2)) {
p += 8;
}
if (!(mat->flag & 4)) {
p += 4;
}
if (!(mat->flag & 8)) {
p += 8;
}
G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4
}
}
if (callbackSegment == 3) {
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
(*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
} else {
callbackSkip = 0;
}
if (!callbackSkip) {
Mat4p mtx;
u32 tmp;
if (data_027e037c.flags & 1) {
PushGeometryCommand(0x1c, &gGeomTranslation, 3); // MTX_TRANS
G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3
G3d_MtxMult43_inline(&m); // MTX_MULT_4x3
} else if (data_027e037c.flags & 2) {
G3d_MtxMult43_inline(&m);
} else {
G3d_MtxMult43_inline(func_02018450());
G3d_MtxMult43_inline(&m);
}
{
FlushGfxQueue();
GFX_FIFO_MTX_MODE = 0; // Projection
GFX_FIFO_MTX_PUSH = 0;
GFX_FIFO_MTX_IDENTITY = 0;
while (func_0200598c(&mtx))
;
GFX_FIFO_MTX_POP = 1;
GFX_FIFO_MTX_MODE = 3; // Texture
}
PushGeometryCommand(0x16, &mtx, 0x10);
tmp = GX_PACK_TEXCOORD_PARAM((q20) (mtx.wColumn.x >> 4), (q20) (mtx.wColumn.y >> 4));
PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD
}
G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
G3d_RestoreMtx_inline(30);
}
renderState->currentCmd += 3;
}