mirror of
https://github.com/zeldaret/ph
synced 2026-08-31 01:10:21 -04:00
Decomp sbc.c (100%) (#144)
* start sbc.cpp * add G3d_SBCRender_007 * match G3d_SBCRender_007 * match G3d_SBCRender_008 * match G3d_SBCRender_SKN * fix EUR relocs file * match G3d_SBCRender_00C * match G3d_SBCRender_00D * complete sbc.cpp * fix EUR delinks
This commit is contained in:
@@ -0,0 +1,855 @@
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#include "nds/g3d/sbc.h"
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#include "DTCM/UnkStruct_027e037c.h"
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#include "nds/gfx.h"
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#define G3D_SBC_CMD_MASK 0x1f
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#define G3D_SBC_FLG_MASK 0xe0
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#define GX_ST(s, t) ((u32) ((u16) (s16) (s >> 8) | ((u16) (s16) (t >> 8) << 16)))
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#define GX_PACK_TEXCOORD_PARAM(s, t) (GX_ST((s), (t)))
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extern void Fill256(unk32, unk16 *, unk32);
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extern void Fill32(unk32, u32 *, unk32);
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extern void FlushGfxQueue();
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extern s32 func_0200598c(Mat4p *matrix);
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extern Mat4x3p *func_02018450();
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extern Mat4x3p *func_02018738();
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extern Mat4x3p *func_02018770();
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extern s32 func_020059bc(Mat3p *matrix);
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extern void func_0200567c(unk32 param1);
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extern void func_02005644(Mat4x3p *matrix);
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extern void func_01ffa94c(const void *param1, u32 param2);
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extern Mat3p gGeomMatrix;
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extern Vec3p gGeomTranslation;
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extern void G3d_GetCurrentMtx(Mat4x3p *mtx1, Mat3p *mtx2);
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UnkStruct_0205ae08 data_0205ae08;
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// Renders all SBC commands until the end of the list
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void G3d_RenderSBCCommands(G3d_RenderState *renderState) {
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do {
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renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
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(*G3d_FuncSbcTable[(*renderState->currentCmd) & G3D_SBC_CMD_MASK])(renderState, (*renderState->currentCmd) &
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(u32) G3D_SBC_FLG_MASK);
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} while (!(renderState->flag & G3D_RENDERST_FLAG_END));
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}
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// Initializes the render state and starts rendering the SBC command list
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void G3d_InitRenderState(G3d_RenderState *renderState, G3d_RenderObject *renderObj) {
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Fill256(0, (short *) renderState, sizeof(*renderState));
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renderState->mUnk_c4[0] = 1;
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renderState->flag = G3D_RENDERST_FLAG_BONE_VISIBLE;
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if (renderObj->unkCommandsList) {
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renderState->currentCmd = renderObj->unkCommandsList;
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} else {
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renderState->currentCmd = (u8 *) renderObj->model + renderObj->model->offSbc;
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}
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renderState->renderObj = renderObj;
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renderState->boneList = G3d_GetBoneList(renderObj->model);
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renderState->materialList = G3d_GetMat(renderObj->model);
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renderState->meshList = G3d_GetMesh(renderObj->model);
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renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->scalingHandler];
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renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->scalingHandler];
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renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->textureHandler];
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renderState->upScale = renderObj->model->upScale;
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renderState->downScale = renderObj->model->downScale;
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if (renderObj->callbackFunction && renderObj->callbackIdx < 32) {
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renderState->callbackFuncs[renderObj->callbackIdx] = renderObj->callbackFunction;
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renderState->callbackSegment[renderObj->callbackIdx] = renderObj->mUnk_25;
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}
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if (renderObj->flag & G3D_RENDEROBJ_FLAG_STORE) {
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renderState->flag |= G3D_RENDERST_FLAG_STORE;
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}
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if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_CMD) {
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renderState->flag |= G3D_RENDERST_FLAG_SKIP_CMD;
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}
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if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_DRAW) {
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renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_RENDER;
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}
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if (renderObj->flag & G3D_RENDEROBJ_FLAG_SKIP_SBC_MTXCALC) {
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renderState->flag |= G3D_RENDERST_FLAG_SKIP_SBC_MTXCALC;
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}
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if (renderObj->callbackInitFunc) {
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(*renderObj->callbackInitFunc)(renderState);
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}
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G3d_RenderSBCCommands(renderState);
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renderObj->flag &= ~G3D_RENDEROBJ_FLAG_STORE;
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}
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// Sets the bits in the anim array according to the map data of the animation
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void G3d_SetRenderObjAnimationMap(u32 *arr, const G3d_Animation *anim) {
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while (anim) {
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int i;
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for (i = 0; i < anim->numElmnts; i++) {
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if (anim->elementBinds[i] & G3D_ANIMBIND_EXISTS) {
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arr[i >> 5] |= 1 << (i & 31);
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}
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}
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anim = anim->next;
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}
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}
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// Renders a model by processing the SBC command list
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void G3d_Render(G3d_RenderObject *renderObj) {
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if ((renderObj->flag & G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) == G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED) {
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Fill32(0, &renderObj->matAnimBindMap[0], 8);
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Fill32(0, &renderObj->jntAnimBindMap[0], 8);
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Fill32(0, &renderObj->unkAnimBindMap[0], 8);
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if (renderObj->matAnim) {
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G3d_SetRenderObjAnimationMap(&renderObj->matAnimBindMap[0], renderObj->matAnim);
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}
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if (renderObj->jntAnim) {
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G3d_SetRenderObjAnimationMap(&renderObj->jntAnimBindMap[0], renderObj->jntAnim);
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}
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if (renderObj->mUnk_18) {
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G3d_SetRenderObjAnimationMap(&renderObj->unkAnimBindMap[0], renderObj->mUnk_18);
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}
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renderObj->flag &= ~G3D_RENDEROBJ_FLAG_ANIMMAP_OUTDATED;
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}
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if (G3d_gRenderState) {
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G3d_InitRenderState(G3d_gRenderState, renderObj);
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} else {
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G3d_RenderState rs;
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G3d_gRenderState = &rs;
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G3d_InitRenderState(&rs, renderObj);
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G3d_gRenderState = NULL;
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}
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}
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// Renders the NOP SBC command
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void G3d_SBCRender_NOP(G3d_RenderState *renderState, u32) {
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if (renderState->callbackFuncs[G3D_SBC_CMD_NOP]) {
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(*renderState->callbackFuncs[G3D_SBC_CMD_NOP])(renderState);
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}
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renderState->currentCmd++;
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}
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// Renders the END SBC command
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void G3d_SBCRender_END(G3d_RenderState *renderState, u32) {
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if (renderState->callbackFuncs[G3D_SBC_CMD_END]) {
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(*renderState->callbackFuncs[G3D_SBC_CMD_END])(renderState);
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}
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renderState->flag |= G3D_RENDERST_FLAG_END;
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}
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// Renders the SBC command 0x7 (unknown)
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void G3d_SBCRender_007(G3d_RenderState *renderState, u32 opCode) {
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u32 totalArgs = 2;
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static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
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1, // MTX_MODE = Position
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2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX
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0, 0, 0, 0, 0, 0};
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Vec3p *translationVec = (Vec3p *) &funcArgs[12];
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Vec3p *scaleVec = (Vec3p *) &funcArgs[15];
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Mat4p currentMtx;
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u8 callbackSkip;
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u32 callbackSegment;
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if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) {
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if (opCode == 0x40 || opCode == 0x60) {
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totalArgs++;
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}
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if (opCode == 0x20 || opCode == 0x60) {
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totalArgs++;
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}
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renderState->currentCmd += totalArgs;
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return;
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}
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if (opCode == 0x40 || opCode == 0x60) {
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totalArgs++;
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if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
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u32 matrixIndex;
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if (opCode == 0x40) {
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matrixIndex = *(renderState->currentCmd + 2);
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} else {
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matrixIndex = *(renderState->currentCmd + 3);
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}
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PushGeometryCommand(0x14, &matrixIndex, 1); // MTX_RESTORE
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}
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}
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if (renderState->callbackFuncs[G3D_SBC_CMD_007]) {
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callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007];
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} else {
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callbackSegment = 0;
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}
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if (callbackSegment == 1) {
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renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
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(*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState);
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if (renderState->callbackFuncs[G3D_SBC_CMD_007]) {
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callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_007];
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} else {
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callbackSegment = 0;
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}
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callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
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} else {
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callbackSkip = 0;
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}
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if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
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FlushGfxQueue();
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REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY
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REG_GFX_FIFO = 0; // MTX_MODE = Projection
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REG_GFX_FIFO = 0;
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while (func_0200598c(¤tMtx))
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;
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if (data_027e037c.flags & 1) {
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const Mat4x3p *mtx1 = func_02018738();
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Mat4p mtx2;
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Mat4x3p_CopyToMat4p(mtx1, &mtx2);
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Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx);
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} else if (data_027e037c.flags & 2) {
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const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c;
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Mat4p mtx2;
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Mat4x3p_CopyToMat4p(mtx1, &mtx2);
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Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx);
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}
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translationVec->x = currentMtx.wColumn.x;
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translationVec->y = currentMtx.wColumn.y;
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translationVec->z = currentMtx.wColumn.z;
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scaleVec->x = Vec3p_Length((Vec3p *) ¤tMtx.xColumn);
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scaleVec->y = Vec3p_Length((Vec3p *) ¤tMtx.yColumn);
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scaleVec->z = Vec3p_Length((Vec3p *) ¤tMtx.zColumn);
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if (data_027e037c.flags & 1) {
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REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
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Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position
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Stream32(func_02018770(), ®_GFX_FIFO, 0x30);
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REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
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Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX
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} else if (data_027e037c.flags & 2) {
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REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
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Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position
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Stream32(func_02018450(), ®_GFX_FIFO, 0x30);
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REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
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Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX
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} else {
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Stream32(&funcArgs, ®_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
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}
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}
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if (callbackSegment == 3) {
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renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
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(*renderState->callbackFuncs[G3D_SBC_CMD_007])(renderState);
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callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
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} else {
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callbackSkip = 0;
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}
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if (opCode == 0x20 || opCode == 0x60) {
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totalArgs++;
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if (!callbackSkip) {
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if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
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u32 matrixIndex = *(renderState->currentCmd + 2);
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PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE
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}
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}
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}
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renderState->currentCmd += totalArgs;
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}
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// Renders the SBC command 0x8 (unknown)
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void G3d_SBCRender_008(G3d_RenderState *renderState, u32 opCode) {
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u32 totalArgs = 2;
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Mat4p currentMtx;
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static u32 funcArgs[] = {0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
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1, // MTX_MODE = Position
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2, 0x1000, 0, 0, 0, 0x1000, 0, 0, 0, 0x1000, // Identity MTX
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0, 0, 0, 0, 0, 0};
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Vec3p *translationVec = (Vec3p *) &funcArgs[12];
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Vec3p *scaleVec = (Vec3p *) &funcArgs[15];
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Mat4x3p *mtx = (Mat4x3p *) &funcArgs[3];
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u8 callbackSkip;
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u32 callbackSegment;
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if (renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) {
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if (opCode == 0x40 || opCode == 0x60) {
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totalArgs++;
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}
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if (opCode == 0x20 || opCode == 0x60) {
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totalArgs++;
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}
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renderState->currentCmd += totalArgs;
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return;
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}
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if (opCode == 0x40 || opCode == 0x60) {
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totalArgs++;
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if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
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u32 matrixIndex;
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if (opCode == 0x40) {
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matrixIndex = *(renderState->currentCmd + 2);
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} else {
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matrixIndex = *(renderState->currentCmd + 3);
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}
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PushGeometryCommand(0x14, &matrixIndex, 1);
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}
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}
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if (renderState->callbackFuncs[G3D_SBC_CMD_008]) {
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callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008];
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} else {
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callbackSegment = 0;
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}
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if (callbackSegment == 1) {
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renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
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(*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState);
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if (renderState->callbackFuncs[G3D_SBC_CMD_008]) {
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callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_008];
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} else {
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callbackSegment = 0;
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}
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callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
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} else {
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callbackSkip = 0;
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}
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if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
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FlushGfxQueue();
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REG_GFX_FIFO = 0x151110; // MTX_MODE | MTX_PUSH | MTX_IDENTITY
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REG_GFX_FIFO = 0; // MTX_MODE = Projection
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REG_GFX_FIFO = 0;
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while (func_0200598c(¤tMtx))
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;
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if (data_027e037c.flags & 1) {
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const Mat4x3p *mtx1 = func_02018738();
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Mat4p mtx2;
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Mat4x3p_CopyToMat4p(mtx1, &mtx2);
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Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx);
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} else if (data_027e037c.flags & 2) {
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const Mat4x3p *mtx1 = &data_027e037c.mUnk_04c;
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Mat4p mtx2;
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Mat4x3p_CopyToMat4p(mtx1, &mtx2);
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Mat4p_Multiply(¤tMtx, &mtx2, ¤tMtx);
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}
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translationVec->x = currentMtx.wColumn.x;
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translationVec->y = currentMtx.wColumn.y;
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translationVec->z = currentMtx.wColumn.z;
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scaleVec->x = Vec3p_Length((Vec3p *) ¤tMtx.xColumn);
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scaleVec->y = Vec3p_Length((Vec3p *) ¤tMtx.yColumn);
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scaleVec->z = Vec3p_Length((Vec3p *) ¤tMtx.zColumn);
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if (currentMtx.yColumn.y != 0 || currentMtx.yColumn.z != 0) {
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Vec3p_Normalize((Vec3p *) ¤tMtx.yColumn, (Vec3p *) &mtx->yColumn);
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mtx->zColumn.y = -mtx->yColumn.z;
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mtx->zColumn.z = mtx->yColumn.y;
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} else {
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Vec3p_Normalize((Vec3p *) ¤tMtx.zColumn, (Vec3p *) &mtx->zColumn);
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mtx->yColumn.z = -mtx->zColumn.y;
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mtx->yColumn.y = mtx->zColumn.z;
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}
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if (data_027e037c.flags & 1) {
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REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
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Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position
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Stream32(func_02018770(), ®_GFX_FIFO, 0x30);
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REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
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Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX
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} else if (data_027e037c.flags & 2) {
|
||||
REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
|
||||
Stream32(&funcArgs[1], ®_GFX_FIFO, 8); // MTX_MODE = Position
|
||||
Stream32(func_02018450(), ®_GFX_FIFO, 0x30);
|
||||
|
||||
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
|
||||
Stream32(&funcArgs[3], ®_GFX_FIFO, 0x3c); // Identity MTX
|
||||
} else {
|
||||
Stream32(&funcArgs, ®_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
|
||||
}
|
||||
}
|
||||
|
||||
if (callbackSegment == 3) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_008])(renderState);
|
||||
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (opCode == 0x20 || opCode == 0x60) {
|
||||
totalArgs++;
|
||||
|
||||
if (!callbackSkip) {
|
||||
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD)) {
|
||||
u32 matrixIndex = *(renderState->currentCmd + 2);
|
||||
PushGeometryCommand(0x13, &matrixIndex, 1); // MTX_STORE
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderState->currentCmd += totalArgs;
|
||||
}
|
||||
|
||||
// Renders the Skinning Equation SBC command
|
||||
void G3d_SBCRender_SKN(G3d_RenderState *renderState, u32) {
|
||||
G3d_InvBindMtx *invBMtx =
|
||||
(G3d_InvBindMtx *) ((u8 *) renderState->renderObj->model + renderState->renderObj->model->offInvBMtx);
|
||||
u32 numTerms = *(renderState->currentCmd + 2);
|
||||
s64 weight = 0;
|
||||
u8 *termPtr = renderState->currentCmd + 3;
|
||||
u32 i;
|
||||
struct {
|
||||
Mat4x3p mtx1;
|
||||
Mat3p mtx2;
|
||||
} mtxStruct;
|
||||
Mat4p *mat4x;
|
||||
Mat3p *mat3x;
|
||||
|
||||
Fill256(0, (unk16 *) &mtxStruct, sizeof(mtxStruct));
|
||||
FlushGfxQueue();
|
||||
|
||||
GFX_FIFO_MTX_MODE = 0; // Projection
|
||||
GFX_FIFO_MTX_STORE = 1;
|
||||
GFX_FIFO_MTX_IDENTITY = 0;
|
||||
GFX_FIFO_MTX_MODE = 2; // Position + Vector
|
||||
|
||||
for (i = 0; i < numTerms; i++) {
|
||||
u32 jntIndex = *(termPtr + 1);
|
||||
u32 unk = G3d_FindInBitArray(&renderState->mUnk_cc[0], jntIndex);
|
||||
|
||||
mat4x = &data_0205ae08.mUnk_1400[jntIndex].mtx1;
|
||||
if (!unk) {
|
||||
G3d_SetBitArray(&renderState->mUnk_cc[0], jntIndex);
|
||||
|
||||
GFX_FIFO_MTX_RESTORE = (*termPtr);
|
||||
GFX_FIFO_MTX_MODE = 1; // Position
|
||||
func_0200567c(&invBMtx[jntIndex].mtx);
|
||||
}
|
||||
|
||||
if (i != 0) {
|
||||
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
|
||||
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
|
||||
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
|
||||
|
||||
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
|
||||
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
|
||||
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
|
||||
|
||||
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
|
||||
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
|
||||
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
|
||||
}
|
||||
|
||||
if (!unk) {
|
||||
while (func_0200598c(mat4x))
|
||||
;
|
||||
GFX_FIFO_MTX_MODE = 2; // Position + Vector
|
||||
func_02005698(&invBMtx[jntIndex].unkMtx);
|
||||
}
|
||||
|
||||
weight = *(termPtr + 2) << 4;
|
||||
|
||||
mtxStruct.mtx1.xColumn.x += (weight * mat4x->xColumn.x) >> 0xc;
|
||||
mtxStruct.mtx1.xColumn.y += (weight * mat4x->xColumn.y) >> 0xc;
|
||||
mtxStruct.mtx1.xColumn.z += (weight * mat4x->xColumn.z) >> 0xc;
|
||||
|
||||
mtxStruct.mtx1.yColumn.x += (weight * mat4x->yColumn.x) >> 0xc;
|
||||
mtxStruct.mtx1.yColumn.y += (weight * mat4x->yColumn.y) >> 0xc;
|
||||
mtxStruct.mtx1.yColumn.z += (weight * mat4x->yColumn.z) >> 0xc;
|
||||
|
||||
mtxStruct.mtx1.zColumn.x += (weight * mat4x->zColumn.x) >> 0xc;
|
||||
mtxStruct.mtx1.zColumn.y += (weight * mat4x->zColumn.y) >> 0xc;
|
||||
mtxStruct.mtx1.zColumn.z += (weight * mat4x->zColumn.z) >> 0xc;
|
||||
|
||||
mtxStruct.mtx1.wColumn.x += (weight * mat4x->wColumn.x) >> 0xc;
|
||||
mtxStruct.mtx1.wColumn.y += (weight * mat4x->wColumn.y) >> 0xc;
|
||||
mtxStruct.mtx1.wColumn.z += (weight * mat4x->wColumn.z) >> 0xc;
|
||||
|
||||
termPtr += 3;
|
||||
mat3x = &data_0205ae08.mUnk_1400[jntIndex].mtx2;
|
||||
|
||||
if (!unk) {
|
||||
while (func_020059bc(mat3x))
|
||||
;
|
||||
}
|
||||
}
|
||||
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
|
||||
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
|
||||
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
|
||||
|
||||
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
|
||||
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
|
||||
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
|
||||
|
||||
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
|
||||
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
|
||||
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
|
||||
|
||||
func_02005644((const Mat4x3p *) &mtxStruct.mtx2);
|
||||
GFX_FIFO_MTX_MODE = 1; // Position
|
||||
func_02005644(&mtxStruct.mtx1);
|
||||
GFX_FIFO_MTX_MODE = 0; // Projection
|
||||
GFX_FIFO_MTX_RESTORE = 1;
|
||||
GFX_FIFO_MTX_MODE = 2; // Position + Vector
|
||||
GFX_FIFO_MTX_STORE = (*(renderState->currentCmd + 1));
|
||||
renderState->currentCmd += 3 + *(renderState->currentCmd + 2) * 3;
|
||||
}
|
||||
|
||||
// Renders the SBC command 0xA (unknown)
|
||||
void G3d_SBCRender_00A(G3d_RenderState *renderState, u32) {
|
||||
u32 callbackSkip;
|
||||
u32 callbackSegment;
|
||||
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
|
||||
if (callbackSegment == 1) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState);
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00A]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00A];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !callbackSkip) {
|
||||
u32 int1;
|
||||
u32 int2;
|
||||
int1 = (u32) ((*(renderState->currentCmd + 1)) | (*(renderState->currentCmd + 2) << 8) |
|
||||
(*(renderState->currentCmd + 3) << 16) | (*(renderState->currentCmd + 4) << 24));
|
||||
|
||||
int2 = (u32) ((*(renderState->currentCmd + 5) << 0) | (*(renderState->currentCmd + 6) << 8) |
|
||||
(*(renderState->currentCmd + 7) << 16) | (*(renderState->currentCmd + 8) << 24));
|
||||
|
||||
func_01ffa94c(renderState->currentCmd + int1, int2);
|
||||
}
|
||||
|
||||
if (callbackSegment == 3) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00A])(renderState);
|
||||
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
renderState->currentCmd += 1 + sizeof(u32) + sizeof(u32);
|
||||
}
|
||||
|
||||
// Renders the Scale SBC command
|
||||
void G3d_SBCRender_SCL(G3d_RenderState *renderState, u32 opCode) {
|
||||
Vec3p scaleVector;
|
||||
|
||||
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_CMD) && !(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER)) {
|
||||
if (opCode == 0) {
|
||||
scaleVector.x = scaleVector.y = scaleVector.z = renderState->upScale;
|
||||
} else {
|
||||
scaleVector.x = scaleVector.y = scaleVector.z = renderState->downScale;
|
||||
}
|
||||
PushGeometryCommand(0x1b, &scaleVector.x, 3); // MTX_SCALE
|
||||
}
|
||||
renderState->currentCmd += 1;
|
||||
}
|
||||
|
||||
// Renders the SBC command 0xC (unknown)
|
||||
void G3d_SBCRender_00C(G3d_RenderState *renderState, u32) {
|
||||
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) {
|
||||
u32 callbackSkip;
|
||||
u32 callbackSegment;
|
||||
u32 mtxModeTex;
|
||||
|
||||
if ((renderState->matAnim->teximage_params & G3D_TEXIMAGE_PARM_TEX_COORD_MODE) != 0x80000000) { // Normal source
|
||||
static u32 funcArgs[] = {0x2a, 0};
|
||||
renderState->matAnim->teximage_params &= ~G3D_TEXIMAGE_PARM_TEX_COORD_MODE;
|
||||
renderState->matAnim->teximage_params |= 0x80000000; // Normal source
|
||||
|
||||
funcArgs[1] = renderState->matAnim->teximage_params;
|
||||
PushGeometryCommand(funcArgs[0], &funcArgs[1], 1);
|
||||
}
|
||||
|
||||
mtxModeTex = 3;
|
||||
PushGeometryCommand(0x10, &mtxModeTex, 1);
|
||||
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
|
||||
if (callbackSegment == 1) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (!callbackSkip) {
|
||||
s32 width = renderState->matAnim->width;
|
||||
s32 height = renderState->matAnim->height;
|
||||
Vec3p vec;
|
||||
u32 tmp;
|
||||
|
||||
G3d_Scale_inline(width << 15, -height << 15, INT_TO_Q20(1) << 4);
|
||||
|
||||
tmp = GX_PACK_TEXCOORD_PARAM(width << 11, height << 11);
|
||||
PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD
|
||||
}
|
||||
|
||||
if (callbackSegment == 2) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00C]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00C];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (!callbackSkip) {
|
||||
u32 matIndex = *(renderState->currentCmd + 1);
|
||||
G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials +
|
||||
renderState->materialList->materials.ofsHeader);
|
||||
u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex);
|
||||
const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset);
|
||||
|
||||
if (mat->flag & 0x2000) {
|
||||
const u8 *p = (const u8 *) mat + sizeof(G3d_Material);
|
||||
|
||||
if (!(mat->flag & 2)) {
|
||||
p += 8;
|
||||
}
|
||||
|
||||
if (!(mat->flag & 4)) {
|
||||
p += 4;
|
||||
}
|
||||
|
||||
if (!(mat->flag & 8)) {
|
||||
p += 8;
|
||||
}
|
||||
|
||||
G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4
|
||||
}
|
||||
}
|
||||
|
||||
if (callbackSegment == 3) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00C])(renderState);
|
||||
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (!callbackSkip) {
|
||||
Mat3p m;
|
||||
G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
|
||||
G3d_GetCurrentMtx(0, &m);
|
||||
G3d_SetMtxMode_inline(3); // MTX_MODE = Texture
|
||||
|
||||
if (data_027e037c.flags & 1) {
|
||||
G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3
|
||||
G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3
|
||||
G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
|
||||
} else if (data_027e037c.flags & 2) {
|
||||
G3d_MtxMult33_inline((const Mat3p *) &data_027e037c.mUnk_04c); // MTX_MULT_3x3
|
||||
G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
|
||||
} else {
|
||||
G3d_MtxMult33_inline(&m); // MTX_MULT_3x3
|
||||
}
|
||||
}
|
||||
|
||||
G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
|
||||
}
|
||||
renderState->currentCmd += 3;
|
||||
}
|
||||
|
||||
// Renders the SBC command 0xD (unknown)
|
||||
void G3d_SBCRender_00D(G3d_RenderState *renderState, u32) {
|
||||
if (!(renderState->flag & G3D_RENDERST_FLAG_SKIP_SBC_RENDER) && (renderState->flag & G3D_RENDERST_FLAG_BONE_VISIBLE)) {
|
||||
u32 callbackSkip;
|
||||
u32 callbackSegment;
|
||||
u32 num;
|
||||
Mat4x3p m;
|
||||
|
||||
G3d_GetCurrentMtx(&m, 0);
|
||||
num = 30;
|
||||
PushGeometryCommand(0x13, &num, 1); // MTX_STORE
|
||||
|
||||
if ((renderState->matAnim->teximage_params & 0xc0000000) != (3 << 30)) {
|
||||
static u32 cmd[] = {0x2a, 0};
|
||||
renderState->matAnim->teximage_params &= ~0xc0000000;
|
||||
renderState->matAnim->teximage_params |= 3 << 30;
|
||||
|
||||
cmd[1] = renderState->matAnim->teximage_params;
|
||||
PushGeometryCommand(cmd[0], &cmd[1], 1);
|
||||
}
|
||||
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
|
||||
if (callbackSegment == 1) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
callbackSkip = (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (!callbackSkip) {
|
||||
s32 w, h;
|
||||
w = (s32) renderState->matAnim->width;
|
||||
h = (s32) renderState->matAnim->height;
|
||||
|
||||
{
|
||||
static Mat4p mtx = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x10000, 0, 0, 0, 0, 0x10000};
|
||||
|
||||
mtx.xColumn.x = w << 15;
|
||||
mtx.yColumn.y = -h << 15;
|
||||
mtx.wColumn.x = w << 15;
|
||||
mtx.wColumn.y = h << 15;
|
||||
|
||||
PushGeometryCommand(0x16, &mtx, 0x10);
|
||||
}
|
||||
}
|
||||
|
||||
if (callbackSegment == 2) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
|
||||
if (renderState->callbackFuncs[G3D_SBC_CMD_00D]) {
|
||||
callbackSegment = renderState->callbackSegment[G3D_SBC_CMD_00D];
|
||||
} else {
|
||||
callbackSegment = 0;
|
||||
}
|
||||
callbackSkip = (u32) (renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK);
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (!callbackSkip) {
|
||||
u32 idxMat = *(renderState->currentCmd + 1);
|
||||
u32 matIndex = *(renderState->currentCmd + 1);
|
||||
G3d_NameList_Header *h = (G3d_NameList_Header *) ((u8 *) &renderState->materialList->materials +
|
||||
renderState->materialList->materials.ofsHeader);
|
||||
u32 *materialOffset = (u32 *) (&h->data[0] + h->element_size * matIndex);
|
||||
const G3d_Material *mat = (G3d_Material *) ((u8 *) renderState->materialList + *materialOffset);
|
||||
|
||||
if (mat->flag & 0x2000) {
|
||||
const Mat4p *effect_mtx;
|
||||
const u8 *p = (const u8 *) mat + sizeof(G3d_Material);
|
||||
|
||||
if (!(mat->flag & 2)) {
|
||||
p += 8;
|
||||
}
|
||||
|
||||
if (!(mat->flag & 4)) {
|
||||
p += 4;
|
||||
}
|
||||
|
||||
if (!(mat->flag & 8)) {
|
||||
p += 8;
|
||||
}
|
||||
|
||||
G3d_MtxMult44_inline((const Mat4p *) p); // MTX_MULT_4x4
|
||||
}
|
||||
}
|
||||
|
||||
if (callbackSegment == 3) {
|
||||
renderState->flag &= ~G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
(*renderState->callbackFuncs[G3D_SBC_CMD_00D])(renderState);
|
||||
callbackSkip = renderState->flag & G3D_RENDERST_FLAG_SKIP_CALLBACK;
|
||||
} else {
|
||||
callbackSkip = 0;
|
||||
}
|
||||
|
||||
if (!callbackSkip) {
|
||||
Mat4p mtx;
|
||||
u32 tmp;
|
||||
|
||||
if (data_027e037c.flags & 1) {
|
||||
PushGeometryCommand(0x1c, &gGeomTranslation, 3); // MTX_TRANS
|
||||
G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3
|
||||
G3d_MtxMult43_inline(&m); // MTX_MULT_4x3
|
||||
|
||||
} else if (data_027e037c.flags & 2) {
|
||||
G3d_MtxMult43_inline(&m);
|
||||
} else {
|
||||
G3d_MtxMult43_inline(func_02018450());
|
||||
G3d_MtxMult43_inline(&m);
|
||||
}
|
||||
|
||||
{
|
||||
FlushGfxQueue();
|
||||
|
||||
GFX_FIFO_MTX_MODE = 0; // Projection
|
||||
GFX_FIFO_MTX_PUSH = 0;
|
||||
GFX_FIFO_MTX_IDENTITY = 0;
|
||||
|
||||
while (func_0200598c(&mtx))
|
||||
;
|
||||
|
||||
GFX_FIFO_MTX_POP = 1;
|
||||
GFX_FIFO_MTX_MODE = 3; // Texture
|
||||
}
|
||||
|
||||
PushGeometryCommand(0x16, &mtx, 0x10);
|
||||
tmp = GX_PACK_TEXCOORD_PARAM((q20) (mtx.wColumn.x >> 4), (q20) (mtx.wColumn.y >> 4));
|
||||
PushGeometryCommand(0x22, (u32 *) &tmp, 1); // TEXCOORD
|
||||
}
|
||||
|
||||
G3d_SetMtxMode_inline(2); // MTX_MODE = Position + Vector
|
||||
G3d_RestoreMtx_inline(30);
|
||||
}
|
||||
renderState->currentCmd += 3;
|
||||
}
|
||||
Reference in New Issue
Block a user