Merge remote-tracking branch 'upstream/main' into hammer

This commit is contained in:
Yanis002
2025-06-29 21:57:44 +02:00
273 changed files with 6003 additions and 2761 deletions
+12 -11
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@@ -35,8 +35,8 @@ struct Actor_UnkStruct_020 {
/* 08 */ u8 mUnk_08[2];
/* 0a */ u8 mUnk_0a[2];
/* 0c */ unk8 mUnk_0c;
/* 0d */ unk8 mUnk_0d;
/* 0e */ unk8 mUnk_0e;
/* 0d */ u8 mUnk_0d;
/* 0e */ u8 mUnk_0e;
/* 0f */ unk8 mUnk_0f;
/* 10 */ unk32 mUnk_10;
/* 14 */
@@ -64,6 +64,7 @@ struct Actor_UnkStruct_0a4 {
/* 14 */
Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10);
void func_ov000_0207a1c8(unk32 param1, Vec3p *param2);
};
class KillPickupsFilter : FilterActorReturn, public FilterActorBase {
@@ -83,7 +84,8 @@ enum PlayerCollide_ {
PlayerCollide_Gongoron = 0x8,
PlayerCollide_Hammer = 0x10,
PlayerCollide_PickupFlags = PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
/* 0x1b */ PlayerCollide_PickupFlags =
PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
};
struct Knockback {
@@ -108,8 +110,7 @@ public:
/* 012 */ unk16 mUnk_012;
/* 014 */ Vec3p mUnk_014;
/* 020 */ Actor_UnkStruct_020 mUnk_020;
/* 034 */ unk32 mUnk_034;
/* 038 */ unk32 mUnk_038;
/* 034 */ ActorRef mUnk_034;
/* 03c */ unk32 mUnk_03c;
/* 040 */ ActorRef mUnk_040;
/* 048 */ Vec3p mPos;
@@ -136,10 +137,10 @@ public:
/* 108 */ unk8 mUnk_108;
/* 109 */ unk8 mUnk_109;
/* 10a */ unk8 mUnk_10a[0x6];
/* 110 */ unk8 mUnk_110;
/* 110 */ bool mUnk_110;
/* 111 */ bool mUnk_111;
/* 112 */ unk8 mUnk_112;
/* 113 */ unk8 mUnk_113;
/* 112 */ bool mUnk_112;
/* 113 */ bool mUnk_113;
/* 114 */ unk8 mUnk_114;
/* 115 */ unk8 mUnk_115;
/* 116 */ unk8 mUnk_116;
@@ -172,8 +173,8 @@ public:
/* 158 */
/* 00 */ virtual ~Actor();
/* 08 */ virtual bool vfunc_08();
/* 0c */ virtual void vfunc_0c();
/* 08 */ virtual bool Init();
/* 0c */ virtual bool vfunc_0c();
/* 10 */ virtual void vfunc_10(u32 param1);
/* 14 */ virtual void vfunc_14(u32 param1);
/* 18 */ virtual void vfunc_18(u32 param1);
@@ -227,7 +228,7 @@ public:
bool func_ov00_020c195c();
bool func_ov00_020c198c();
void KillPickupItemActors();
void func_Ov00_020c1bfc(s32 param1);
bool func_ov00_020c1bfc(s32 param1);
void func_ov00_020c1c20(s32 param1, unk32 param2);
bool IsNearLink();
void func_ov00_020c1cf8();
+1 -3
View File
@@ -8,9 +8,7 @@ struct ActorRef {
/* 4 */ s32 index;
/* 8 */
inline ActorRef() {
Reset();
}
inline ActorRef() {}
inline ActorRef(s32 id, s32 index) :
id(id),
index(index) {}
+1 -1
View File
@@ -33,7 +33,7 @@ public:
/* 160 */
/* 00 */ virtual ~ActorRupee() override;
/* 08 */ virtual bool vfunc_08() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
+16 -3
View File
@@ -5,10 +5,23 @@
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/ActorType.hpp"
#include "System/SysNew.hpp"
class ActorSpawner {
struct ActorSpawnOptions {
/* 00 */ Actor_UnkStruct_020 mUnk_00;
/* 14 */ s16 mAngle;
/* 16 */ unk8 mUnk_16[0x2];
/* 18 */ unk32 mUnk_18;
/* 1c */ ActorRef mUnk_1c;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2c */
};
class ActorSpawner : public SysObject {
public:
/* 0 (empty) */
@@ -18,8 +31,8 @@ public:
~ActorSpawner();
void func_ov000_020c4014();
void func_ov000_020c4018();
Actor *CreateActor(ActorTypeId type);
s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref);
Actor *CreateActor(ActorTypeId typeId);
s32 Spawn(ActorTypeId type, Vec3p *pos, ActorSpawnOptions *param3, ActorRef *ref);
};
extern ActorSpawner *gActorSpawner;
+8 -2
View File
@@ -25,8 +25,13 @@ enum ActorTypeId_ {
ActorTypeId_ShopItemShield = 'ITSL',
ActorTypeId_ShopItemSoldOut = 'ITSO',
ActorTypeId_Heart = 'HART',
ActorTypeId_Rupee = 'RUPY',
ActorTypeId_RefillArrows = 'FLAL',
ActorTypeId_RefillBombs = 'FLBM',
ActorTypeId_RefillBombchus = 'FLBT',
ActorTypeId_RefillTime = 'FLTM',
ActorTypeId_Heart = 'HART',
ActorTypeId_LSTM = 'LSTM',
ActorTypeId_Rupee = 'RUPY',
ActorTypeId_Arrow = 'ARRW',
ActorTypeId_Blast = 'BLST',
@@ -41,6 +46,7 @@ enum ActorTypeId_ {
ActorTypeId_SmallKey = 'NKEY',
ActorTypeId_SwitchObject = 'SWOB',
ActorTypeId_EventIcon = 'EVIC',
ActorTypeId_ActionObject = 'ACOB',
ActorTypeId_Sandworm = 'MLDW',
ActorTypeId_Tektite = 'TEKT',
@@ -0,0 +1,20 @@
#pragma once
#include "Actor/Actor.hpp"
class ActorActionObject : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */
/* 00 */ virtual ~ActorActionObject() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
static ActorActionObject *Create();
ActorActionObject();
};
+1 -1
View File
@@ -17,7 +17,7 @@ public:
/* 160 */ UnkStruct_02035064 mUnk_160;
/* 00 */ virtual ~ActorEventIcon() override;
/* 08 */ virtual bool vfunc_08() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
+2 -2
View File
@@ -21,8 +21,8 @@ public:
/* 198 */
/* 00 */ virtual ~ActorSwitchObject() override;
/* 08 */ virtual bool vfunc_08() override;
/* 0c */ virtual void vfunc_0c() override;
/* 08 */ virtual bool Init() override;
/* 0c */ virtual bool vfunc_0c() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
class ActorForceNavi : public ActorNaviBase {
public:
static ActorType gType;
/* 000 (base) */
/* 294 */
/* b4 */ virtual FairyId GetFairyId() override;
static ActorForceNavi *Create();
};
+40
View File
@@ -1,9 +1,27 @@
#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 {
public:
/* 0 (base) */
/* c */
/* 00 */ virtual ~UnkStruct_ov000_020b8110() override;
/* 08 */ virtual void vfunc_08(unk16 *param1) override;
/* 14 */ virtual void vfunc_14(u16 *param1) override;
/* 18 */ virtual void vfunc_18(s32 *param1) override;
/* 1c */
UnkStruct_ov000_020b8110();
};
class ActorNavi : public ActorNaviBase {
public:
static ActorType gType;
/* 000 (base) */
/* 294 */ ModelRender mUnk_294;
/* 2f0 */ void *mUnk_2f0;
/* 2f4 */ unk8 mUnk_2f4[0x40];
@@ -21,6 +39,26 @@ public:
/* 3c0 */ u8 mUnk_3c0[0x8];
/* 3c8 */
/* 00 */ virtual ~ActorNavi() override;
/* 08 */ virtual bool Init() override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* 8c */ virtual bool vfunc_8c() override;
/* b4 */ virtual FairyId GetFairyId() override;
/* b8 */ virtual s32 vfunc_b8() override;
/* c0 */ virtual bool vfunc_c0(Vec3p *param1) override;
/* c4 */ virtual void vfunc_c4() override;
/* c8 */ virtual void vfunc_c8() override;
/* cc */ virtual bool vfunc_cc(unk32 *param1) override;
/* d0 */ virtual void vfunc_d0() override;
/* d4 */ virtual void vfunc_d4() override;
/* d8 */ virtual void vfunc_d8() override;
/* dc */ virtual void SetActive(bool active) override;
/* e0 */ virtual void vfunc_e0() override;
/* e8 */ virtual void vfunc_e8() override;
/* ec */ virtual void vfunc_ec() override;
static ActorNavi *Create();
void func_ov000_020b8200();
void func_ov000_020b853c(void);
bool func_ov059_0219933c(u32 param1);
@@ -30,4 +68,6 @@ public:
bool func_ov059_0219af14();
bool func_ov059_0219afc4();
void func_ov059_0219b020();
ActorNavi();
};
+14 -6
View File
@@ -7,17 +7,27 @@
#include "Player/EquipHammer.hpp"
#include "Render/ModelRender.hpp"
typedef s32 FairyId;
enum FairyId_ {
FairyId_None = -1,
FairyId_Courage = 0,
FairyId_Power = 1,
FairyId_Wisdom = 2,
FairyId_COUNT = 3,
};
class ActorNaviBase_Unk1 {};
class ActorNaviBase : public Actor {
public:
/* 000 (base) */
/* 158 */ Vec3p mUnk_158;
/* 158 */ Vec3p mOffsetPos;
/* 164 */ unk32 mUnk_164;
/* 168 */ ModelRender mUnk_168;
/* 1c4 */ unk8 mUnk_1c4[0xc];
/* 1d0 */ void *mUnk_1d0;
/* 1d4 */ unk8 mUnk_1d4[0x40];
/* 1d4 */ unk8 mUnk_1d4[0x20];
/* 1f4 */ unk8 mUnk_1f4[0x20];
/* 214 */ unk16 mUnk_214;
/* 216 */ unk8 mUnk_216[0xc];
/* 222 */ unk16 mUnk_222;
@@ -37,7 +47,7 @@ public:
/* 294 */
/* 00 */ virtual ~ActorNaviBase() override;
/* 08 */ virtual bool vfunc_08() override;
/* 08 */ virtual bool Init() override;
/* 10 */ virtual void vfunc_10(u32 param1) override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
@@ -51,9 +61,7 @@ public:
/* 84 */ virtual void vfunc_84() override;
/* 90 */ virtual bool vfunc_90() override;
/* 94 */ virtual void vfunc_94() override;
/* a0 */ virtual bool TrySetTransform(Transform *transform) override;
/* b0 */ virtual void SetTransform(Transform *transform) override;
/* b4 */ virtual void vfunc_b4() = 0;
/* b4 */ virtual FairyId GetFairyId() = 0;
/* b8 */ virtual s32 vfunc_b8();
/* bc */ virtual bool vfunc_bc(unk32 param1, unk8 param2, s32 param3);
/* c0 */ virtual bool vfunc_c0(Vec3p *param1);
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
class ActorWisdomNavi : public ActorNaviBase {
public:
static ActorType gType;
/* 000 (base) */
/* 294 */
/* b4 */ virtual FairyId GetFairyId() override;
static ActorWisdomNavi *Create();
};
+1 -1
View File
@@ -36,7 +36,7 @@ public:
/* 1b8 */
/* 00 */ virtual ~ActorArrow() override;
/* 08 */ virtual bool vfunc_08() override;
/* 08 */ virtual bool Init() override;
/* 10 */ virtual void vfunc_10(u32 param1) override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
+1 -1
View File
@@ -19,7 +19,7 @@ public:
/* 164 */
/* 00 */ virtual ~ActorBlast() override;
/* 08 */ virtual bool vfunc_08() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
+1 -1
View File
@@ -54,7 +54,7 @@ public:
/* 26c */
/* 00 */ virtual ~ActorBomb() override;
/* 08 */ virtual bool vfunc_08() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
+113
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@@ -0,0 +1,113 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
class ActorRefill : public Actor {
public:
/* 000 (base) */
/* 158 */ unk32 mUnk_158;
/* 15c */ unk32 mUnk_15c;
/* 160 */ unk32 mUnk_160;
/* 164 */ u8 mUnk_164;
/* 165 */ unk8 mUnk_165[0x3];
/* 168 */
public:
ActorRefill(unk32 param1);
/* 00 */ virtual ~ActorRefill() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* b4 */ virtual ItemFlag GetAmmoItem() = 0;
/* b8 */
bool func_ov014_02135364(unk32 param1);
void func_ov014_02135474();
};
class ActorRefillBombs : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillBombs();
static ActorRefillBombs *Create();
/* 00 */ virtual ~ActorRefillBombs() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorRefillBombchus : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillBombchus();
static ActorRefillBombchus *Create();
/* 00 */ virtual ~ActorRefillBombchus() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorRefillArrows : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillArrows();
static ActorRefillArrows *Create();
/* 00 */ virtual ~ActorRefillArrows() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorRefillTime : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillTime();
static ActorRefillTime *Create();
/* 00 */ virtual ~ActorRefillTime() override;
/* 08 */ virtual bool Init() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorLSTM : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorLSTM();
static ActorLSTM *Create();
/* 00 */ virtual ~ActorLSTM() override;
/* 08 */ virtual bool Init() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
+1 -1
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@@ -46,7 +46,7 @@ public:
/* 1a0 */
/* 00 */ virtual ~ActorRope() override;
/* 08 */ virtual bool vfunc_08() override;
/* 08 */ virtual bool Init() override;
/* 10 */ virtual void vfunc_10(u32 param1) override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;