Merge remote-tracking branch 'upstream/main' into hammer

This commit is contained in:
Yanis002
2025-06-29 21:57:44 +02:00
273 changed files with 6003 additions and 2761 deletions
+2 -2
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@@ -50,7 +50,7 @@ enum ItemFlag_ {
/* 0x2d */ ItemFlag_SwordsmansScroll = 45,
/* 0x2e */ ItemFlag_CycloneSlate = 46,
/* 0x2f */ ItemFlag_Unk_47 = 47,
/* 0x2f */ ItemFlag_BigCatchLure = 47,
/* 0x60 */ ItemFlag_TreasureChart1 = 96,
/* 0x61 */ ItemFlag_TreasureChart2 = 97,
@@ -224,7 +224,7 @@ enum ItemId_ {
/* 0x7d */ ItemId_Unk_125 = 125,
/* 0x7e */ ItemId_Unk_126 = 126,
/* 0x7f */ ItemId_CycloneSlate = 127,
/* 0x80 */ ItemId_Unk_128 = 128,
/* 0x80 */ ItemId_BigCatchLure = 128,
/* 0x81 */ ItemId_Rupoor10 = 129,
/* 0x82 */ ItemId_Rupoor50 = 130,
/* 0x83 */ ItemId_Unk_131 = 131,
+5 -15
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@@ -8,7 +8,7 @@ extern "C" {
#include "nds/math.h"
#include "types.h"
#include "Actor/Navi/ActorNavi.hpp"
#include "Actor/Navi/ActorNaviBase.hpp"
#include "Item/Item.hpp"
#include "Player/EquipItem.hpp"
#include "Render/ModelRender.hpp"
@@ -20,15 +20,6 @@ extern "C" {
#define MAX_AMMO_UPGRADE 2
#define MAX_UNK_0BA 9
typedef s32 FairyId;
enum FairyId_ {
FairyId_None = -1,
FairyId_Courage = 0,
FairyId_Power = 1,
FairyId_Wisdom = 2,
FairyId_COUNT = 3,
};
typedef u32 ItemModelId;
enum ItemModelId_ {
ItemModelId_OshusSword, // swA
@@ -60,13 +51,13 @@ enum DungeonItemModelId_ {
};
class ItemManager : public SysObject {
private:
public:
/* 000 */ ItemFlag mEquippedItem;
/* 004 */ ItemFlag mPrevEquippedItem;
/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
/* 00c */ u32 mHourglassSandFrames;
/* 010 */ FairyId mEquippedFairy;
/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
/* 014 */ ActorNaviBase *mFairies[FairyId_COUNT];
/* 020 */ u16 mEquipLoadTimer;
/* 022 */ u16 mNumRupees;
/* 024 */ u8 mNumGems[Gem_COUNT];
@@ -101,7 +92,6 @@ private:
/* 14e */ unk8 mUnk_14e[0x2]; // padding?
/* 150 */
public:
static ItemManager *Create();
static void Destroy();
ItemManager();
@@ -119,7 +109,7 @@ public:
// Fairy
FairyId GetEquippedFairy() const;
ActorNavi *GetFairy(FairyId id) const;
ActorNaviBase *GetFairy(FairyId id) const;
u32 GetActiveFairyLevel(FairyId id) const;
u32 GetFairyLevel(FairyId id) const;
void SpawnFairies();
@@ -149,7 +139,7 @@ public:
// Ammo
u16 GetAmmo(ItemFlag equipId) const;
void GiveAmmo(ItemFlag equipId, u16 amount);
void GiveAmmo(ItemFlag equipId, u32 amount);
u16 GetMaxAmmo(ItemFlag equipId) const;
void UpgradeQuiver();
void UpgradeBombBag();
+2
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@@ -27,3 +27,5 @@ public:
static void Create();
static void Destroy();
};
extern ItemModelLoader *gItemModelLoader;