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https://github.com/zeldaret/ph
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Fix build; add RNG code
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#pragma once
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#include "global.h"
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#include "types.h"
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struct Random {
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/* 00 */ u64 mRandomValue;
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/* 08 */ u64 mFactor;
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/* 10 */ u64 mAddend;
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/* 18 */
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/**
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* Generate a random number from 0 (inclusive) to `max` (exclusive)
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*/
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inline u32 Next(u32 max) {
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mRandomValue = mAddend + mFactor * mRandomValue;
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u64 result = (mRandomValue >> 32) * max;
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return result >> 32;
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}
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};
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extern Random *gRandom;
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