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https://github.com/zeldaret/ph
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LinkStateInteract (#135)
* Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp
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@@ -3,7 +3,7 @@
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchyBase.hpp"
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#include "Player/Bhio.hpp"
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struct UnkStruct_027e0c68 {
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/* 00 */ unk8 mUnk_00[4];
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@@ -20,7 +20,7 @@ struct UnkStruct_027e0c68 {
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/* 24 */ unk32 mUnk_24;
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/* 28 */ s32 *mUnk_28;
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/* 2c */ unk8 mUnk_2c[0x1c];
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/* 48 */ DebugHierarchyBase *mDebug;
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/* 48 */ BhioBase *mDebug;
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/* 4c */
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};
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@@ -3,7 +3,7 @@
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#include "global.h"
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#include "types.h"
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#include "Debug/DebugHierarchy.hpp"
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#include "Player/Bhio.hpp"
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struct UnkStruct_027e0f64_04 {
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/* 000 */ u8 pad[0x1B4 - 0x00];
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@@ -12,7 +12,7 @@ struct UnkStruct_027e0f64_04 {
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class UnkStruct_027e0f64 {
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public:
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/* 0 */ DebugHierarchyBase *mUnk_0;
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/* 0 */ Bhio *mUnk_0;
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/* 4 */ UnkStruct_027e0f64_04 *mUnk_4;
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/* 8 */ UnkStruct_027e0f64_04 *mUnk_8;
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/* c */
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@@ -80,7 +80,7 @@ public:
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/* 0e0 */ Actor *mUnk_0e0;
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/* 0e4 */ unk32 mUnk_0e4;
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/* 0e8 */ unk32 mUnk_0e8;
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/* 0ec */ unk32 mUnk_0ec;
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/* 0ec */ Actor *mUnk_0ec;
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/* 0f0 */ unk32 mUnk_0f0;
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/* 0f4 */ unk32 mUnk_0f4;
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/* 0f8 */ unk32 mUnk_0f8;
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