LinkStateInteract (#135)

* Map symbol in Game

* LinkStateInteract 19%

* DebugHierarchy -> Bhio

* LinkStateInteract 89%

* LinkStateInteract 93%

* Japanese strings

* Fix build

* Fix regression

* Fix regressions

* Rename BhioBase.cpp
This commit is contained in:
Aetias
2025-11-16 17:14:48 +01:00
committed by GitHub
parent 5b15874c4d
commit fc691f4c8f
54 changed files with 1050 additions and 470 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
#include "global.h"
#include "types.h"
#include "Debug/DebugHierarchyBase.hpp"
#include "Player/Bhio.hpp"
struct UnkStruct_027e0c68 {
/* 00 */ unk8 mUnk_00[4];
@@ -20,7 +20,7 @@ struct UnkStruct_027e0c68 {
/* 24 */ unk32 mUnk_24;
/* 28 */ s32 *mUnk_28;
/* 2c */ unk8 mUnk_2c[0x1c];
/* 48 */ DebugHierarchyBase *mDebug;
/* 48 */ BhioBase *mDebug;
/* 4c */
};
+2 -2
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@@ -3,7 +3,7 @@
#include "global.h"
#include "types.h"
#include "Debug/DebugHierarchy.hpp"
#include "Player/Bhio.hpp"
struct UnkStruct_027e0f64_04 {
/* 000 */ u8 pad[0x1B4 - 0x00];
@@ -12,7 +12,7 @@ struct UnkStruct_027e0f64_04 {
class UnkStruct_027e0f64 {
public:
/* 0 */ DebugHierarchyBase *mUnk_0;
/* 0 */ Bhio *mUnk_0;
/* 4 */ UnkStruct_027e0f64_04 *mUnk_4;
/* 8 */ UnkStruct_027e0f64_04 *mUnk_8;
/* c */
+1 -1
View File
@@ -80,7 +80,7 @@ public:
/* 0e0 */ Actor *mUnk_0e0;
/* 0e4 */ unk32 mUnk_0e4;
/* 0e8 */ unk32 mUnk_0e8;
/* 0ec */ unk32 mUnk_0ec;
/* 0ec */ Actor *mUnk_0ec;
/* 0f0 */ unk32 mUnk_0f0;
/* 0f4 */ unk32 mUnk_0f4;
/* 0f8 */ unk32 mUnk_0f8;