#pragma once #include "global.h" #include "nds/math.h" #include "types.h" #include "Actor/Actor.hpp" #include "Actor/ActorType.hpp" #include "Item/ItemManager.hpp" #include "Player/PlayerLinkBase.hpp" typedef u32 RupeeId; enum RupeeId_ { RupeeId_Green, RupeeId_Blue, RupeeId_Red, RupeeId_BigGreen, RupeeId_BigRed, RupeeId_Gold, RupeeId_Rupoor10, RupeeId_Rupoor50, RupeeId_Unknown, }; class ActorRupee : public Actor { public: static ActorType gType; /* 000 (base) */ /* 158 */ RupeeId mRupeeId; /* 15c */ u16 mUnk_15c; /* 15e */ unk16 mUnk_15e; /* 160 */ /* 00 */ virtual ~ActorRupee() override; /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* 20 */ virtual void vfunc_20(bool param1) override; /* 60 */ virtual bool vfunc_60() override; /* 64 */ virtual void vfunc_64() override; /* b4 */ static ActorRupee *Create(); ActorRupee(); void Move(); ItemId GetRupeeCutsceneItemId(); void func_ov14_0213b204(unk32 param1); void Update(bool param1); static void func_ov14_0213b5f4(RupeeId id, unk32 param2, Vec3p *param3, bool param4); static void func_ov14_0213b6a4(RupeeId id, Actor_UnkStruct_012 *param2); static bool func_ov14_0213b70c(RupeeId id); };