#pragma once #include "global.h" #include "types.h" #include "Actor/ActorType.hpp" #include "Actor/Character/ActorCharacter.hpp" struct ActorTetra_4cc { /* 000 */ PAD(0x000, 0x9c0); /* 9c0 */ }; struct ActorTetra_4b0 { /* 00 */ unk32 mUnk_00; /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0c */ ActorTetra_4cc *mUnk_0c; /* 10 */ ActorTetra_4cc *mUnk_10; /* 14 */ unk32 mUnk_14; // always sizeof(ActorTetra_4cc)? /* 18 */ unk32 mUnk_18; /* 1c */ inline ActorTetra_4b0(ActorTetra_4cc *unk_0c, ActorTetra_4cc *unk_10, unk32 size) : mUnk_00(0), mUnk_04(0), mUnk_0c(unk_0c), mUnk_10(unk_10), mUnk_14(size) {} void func_ov031_02181610(unk32 param1, unk32 param2, unk32 param3, unk32 param4, u16 param5); void func_ov031_02181798(); }; class ActorTetra : public ActorGenericCharacter { public: static ActorType gType; /* 0000 (base) */ /* 049c */ PAD(0x49c, 0x4b0); /* 04b0 */ ActorTetra_4b0 mUnk_4b0; /* 04cc */ ActorTetra_4cc mUnk_4cc; /* 0e8c */ ActorTetra_4cc mUnk_e8c; /* 184c */ /* 00 */ virtual ~ActorTetra() override; /* 20 */ virtual void vfunc_20(bool param1) override; /* c4 */ virtual void vfunc_c4() override; /* f4 */ virtual void vfunc_f4() override; /* f8 */ virtual void vfunc_f8() override; /* fc */ static ActorTetra *Create(); inline ActorTetra() : mUnk_4b0(&mUnk_4cc, &mUnk_e8c, sizeof(mUnk_4cc)) {} };