#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorType.hpp" class ActorActionObject : public Actor { public: static ActorType gType; /* 000 (base) */ /* 158 */ /* 00 */ virtual ~ActorActionObject() override; /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* b4 */ static ActorActionObject *Create(); ActorActionObject(); };