#pragma once #include "global.h" #include "types.h" #include "Actor/Actor.hpp" #include "Actor/ActorType.hpp" #include "Unknown/UnkStruct_02035064.hpp" class ActorEventIcon : public Actor { public: static ActorType gType; /* 000 (base) */ /* 158 */ u32 mUnk_158; /* 15c */ u32 mUnk_15c; /* 160 */ UnkStruct_02035064 mUnk_160; /* 1e8 */ /* 00 */ virtual ~ActorEventIcon() override; /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* 1c */ virtual void vfunc_1c(u16 *param1) override; /* b4 */ static ActorEventIcon *Create(); ActorEventIcon(); void func_ov000_02090648(u32 param1); bool func_ov000_02090774(u32 param1); };