#pragma once #include "global.h" #include "types.h" #include "Actor/Actor.hpp" #include "Actor/ActorType.hpp" class ActorSwitchObject : public Actor { public: static ActorType gType; /* 000 (base) */ /* 158 */ unk32 mUnk_158; /* 15c */ unk32 mUnk_15c; /* 160 */ unk32 mUnk_160; /* 164 */ unk32 mUnk_164; /* 168 */ unk32 mUnk_168; /* 16c */ u32 mUnk_16c; /* 170 */ ActorRef mTrapActors[5]; /* 198 */ /* 00 */ virtual ~ActorSwitchObject() override; /* 08 */ virtual bool Init() override; /* 0c */ virtual bool vfunc_0c() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* b4 */ inline ActorSwitchObject() : mUnk_158(0), mUnk_15c(0), mUnk_160(0), mUnk_164(0), mUnk_168(0) {} static ActorSwitchObject *Create(); bool func_ov000_0208fc10(s32 param1); void func_ov000_0208fc7c(); unk32 func_ov000_0208fcb4(); void func_ov000_0208fef8(); void func_ov000_0209032c(); };