#pragma once #include "Actor/ActorType.hpp" #include "Actor/Navi/ActorNaviBase.hpp" #include "Unknown/UnkStruct_02057200.hpp" #include "Unknown/UnkStruct_ov000_020beba8.hpp" #include "Unknown/UnkStruct_ov000_020c0c08.hpp" #include "nds/g3d/sbc.h" class UnkStruct_ov000_020b8110 : public UnkStruct_ov000_020beba8 { public: /* 0 (base) */ /* c */ /* 00 */ virtual ~UnkStruct_ov000_020b8110() override; /* 08 */ virtual bool vfunc_08(UnkStruct_ov000_020beba8_08 *param1) override; /* 14 */ virtual bool vfunc_14(u16 *param1) override; /* 18 */ virtual bool vfunc_18(s32 *param1) override; /* 1c */ UnkStruct_ov000_020b8110(); }; class ActorNavi_Unk_334 { public: /* 00 */ Vec3p mUnk_00; /* 0c */ inline ActorNavi_Unk_334() { mUnk_00.x = 0; mUnk_00.y = 0; mUnk_00.z = 0; } }; class ActorNavi : public ActorNaviBase { public: static ActorType gType; /* 000 (base) */ /* 294 */ ModelRender mUnk_294; /* 2f0 */ ActorNaviBase_Unk2 mUnk_2f0; /* 334 */ ActorNavi_Unk_334 mUnk_334; /* 340 */ unk16 mUnk_340; /* 342 (padding) */ /* 344 */ q20 mUnk_344; /* 348 */ unk32 mUnk_348; /* 34c */ ActorNaviBase_Unk1 mUnk_34c[4]; /* 35c */ G3d_BoneMtxStruct unkBoneMatrixStruct; /* 3b4 */ EquipHammer *mHammer; /* 3b8 */ UnkStruct_02057200 mUnk_3b8; /* 3c0 */ u8 mUnk_3c0; /* 3c1 */ u8 mUnk_3c1; /* 3c2 */ u8 mUnk_3c2; /* 3c2 */ u8 mUnk_3c3; /* 3c4 */ u16 mUnk_3c4; /* 3c6 */ u16 mUnk_3c6; /* 3c8 */ /* 00 */ virtual ~ActorNavi() override; /* 08 */ virtual bool Init() override; /* 20 */ virtual void vfunc_20(bool param1) override; /* 8c */ virtual bool vfunc_8c() override; /* b4 */ virtual FairyId GetFairyId() override; /* b8 */ virtual s32 vfunc_b8() override; /* c0 */ virtual bool vfunc_c0(Vec3p *param1) override; /* c4 */ virtual u16 vfunc_c4() override; /* c8 */ virtual u16 vfunc_c8() override; /* cc */ virtual bool vfunc_cc(unk32 *param1) override; /* d0 */ virtual void vfunc_d0() override; /* d4 */ virtual void vfunc_d4() override; /* d8 */ virtual void vfunc_d8() override; /* dc */ virtual void SetActive(unk32 active) override; /* e0 */ virtual void vfunc_e0() override; /* e8 */ virtual void vfunc_e8() override; /* ec */ virtual void vfunc_ec() override; static ActorNavi *Create(); void func_ov000_020b8200(); void func_ov000_020b853c(); bool func_ov059_0219933c(u32 param1); void func_ov059_0219a0ac(); void func_ov059_0219aa08(bool param1); void func_ov059_0219aba8(u32 param1); bool func_ov059_0219af14(); bool func_ov059_0219afc4(); void func_ov059_0219b020(); ActorNavi(); };