#pragma once #include "global.h" #include "nds/math.h" #include "types.h" #include "Actor/Actor.hpp" #include "Actor/ActorType.hpp" #include "Unknown/UnkStruct_ov000_020beba8.hpp" class ActorBlast : public Actor { public: static ActorType gType; /* 000 (base) */ /* 158 */ unk8 mUnk_158[0x4]; /* 15c */ s32 mUnk_15c; /* 160 */ s32 mUnk_160; /* 164 */ /* 00 */ virtual ~ActorBlast() override; /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* b4 */ static ActorBlast *Create(); ActorBlast(); }; class ActorBlast_Unk1 : public UnkStruct_ov000_020beba8 { /* 00 (base) */ /* 0c */ ActorBlast *mBlast; /* 10 */ Vec3p mUnk_10; /* 1c */ unk8 mUnk_1c[0x18]; /* 34 */ unk16 mUnk_34; /* 36 */ unk16 mUnk_36; /* 38 */ unk16 mUnk_38; /* 3a */ unk16 mUnk_3a; /* 3c */ unk16 mUnk_3c; /* 3e */ unk8 mUnk_3e[0x20]; /* 5e */ unk8 mUnk_5e; /* 5f */ unk8 mUnk_5f; /* 60 */ unk8 mUnk_60; /* 61 */ unk8 mUnk_61; /* 62 */ unk8 mUnk_62[0x6]; /* 68 */ unk8 mUnk_68; /* 69 */ unk8 mUnk_69; /* 6a */ unk8 mUnk_6a; /* 6b */ unk8 mUnk_6b; /* 6c */ unk8 mUnk_6c; /* 6d */ unk8 mUnk_6d; /* 6e */ unk8 mUnk_6e[0x2]; /* 70 */ /* 00 */ virtual ~ActorBlast_Unk1(); /* 10 */ virtual bool vfunc_10(s32 *param1); /* 18 */ };