#pragma once #include "global.h" #include "nds/math.h" #include "types.h" #include "Actor/Actor.hpp" #include "Actor/ActorType.hpp" #include "Unknown/UnkStruct_ov000_020beba8.hpp" class ActorBomb_Unk1 : public UnkStruct_ov000_020beba8 { public: /* 00 (base) */ /* 0c */ unk32 mUnk_0c; /* 10 */ /* 00 */ virtual ~ActorBomb_Unk1() override; /* 08 */ virtual void vfunc_0c(unk16 *param1) override; /* 0c */ virtual bool vfunc_10(s32 *param1) override; /* 18 */ }; class ActorBomb_Unk2 { /* 0 */ unk32 mUnk_0; /* 4 */ unk32 mUnk_4; /* 8 */ unk32 mUnk_8; /* c */ ActorBomb_Unk2(); ~ActorBomb_Unk2(); }; class ActorBomb : public Actor { public: static ActorType gType; /* 000 (base) */ /* 158 */ unk8 mUnk_158[0x7c]; /* 1c4 */ unk32 mUnk_1c4; /* 1c8 */ void *mUnk_1c8; /* 1cc */ unk8 mUnk_1cc[0x24]; /* 230 */ unk32 mUnk_230; /* 234 */ unk32 mUnk_234; /* 238 */ unk8 mUnk_238[0x4]; /* 23c */ unk32 mUnk_23c; /* 240 */ unk32 mUnk_240; /* 244 */ unk32 mUnk_244; /* 248 */ unk8 mUnk_248[0xc]; /* 254 */ unk32 mUnk_254; /* 258 */ unk32 mUnk_258; /* 25c */ unk32 mUnk_25c; /* 260 */ unk32 mUnk_260; /* 264 */ unk8 mUnk_264[0x8]; /* 26c */ /* 00 */ virtual ~ActorBomb() override; /* 08 */ virtual bool Init() override; /* 14 */ virtual void vfunc_14(u32 param1) override; /* 18 */ virtual void vfunc_18(u32 param1) override; /* 20 */ virtual void vfunc_20(bool param1) override; /* 54 */ virtual void vfunc_54() override; /* 5c */ virtual bool Drop(Vec3p *vel) override; /* b4 */ static ActorBomb *Create(); ActorBomb(); bool func_ov014_02122bb8(s32 param1); bool func_ov014_02122e48(unk32 *param1); bool func_ov014_02122e7c(); bool func_ov014_02122e98(); bool func_ov014_02122eb8(); bool func_ov014_02122ed4(); };