#pragma once #include "global.h" #include "types.h" #include #include "Render/FadeControl.hpp" class CutsceneHandler { public: /* 00 */ u32 mFlags1; /* 04 */ u32 mFlags2; /* 08 */ bool mCutsceneActive; /* 09 */ bool mSkipping; /* 0a */ bool mUnk_0a; /* 0b */ unk8 mUnk_0b; /* 0c */ unk32 mCutsceneTimer1; /* 10 */ unk32 mCutsceneTimer2; /* 14 */ unk32 mCutsceneEnd; /* 18 */ unk32 mFreeze; /* 1c */ u32 mUnk_1c; /* 20 */ unk8 mUnk_20; /* 21 */ char mUnk_21; /* 22 */ unk8 mUnk_22; /* 23 */ unk8 mUnk_23; /* 24 */ unk16 mUnk_24; /* 26 */ unk8 mUnk_26[0x2]; /* 28 */ s32 mUnk_28; /* 2c */ s32 mUnk_2c; /* 30 */ unk32 mUnk_30; /* 34 */ unk32 mUnk_34; /* 38 */ unk32 mUnk_38; /* 3c */ unk32 mUnk_3c; /* 40 */ unk32 mUnk_40; /* 44 */ unk32 mUnk_44; /* 48 */ unk16 mUnk_48; /* 4a */ unk8 mUnk_4a[0x2]; /* 4c */ Mat4x3p mUnk_4c; /* 7c */ FadeControl *mFadeControl; /* 80 */ s32 **mUnk_80; /* 84 */ s32 *mUnk_84; /* 88 */ s32 mUnk_88; /* 8c */ void SetFlags(s32 value) { mFlags1 &= value; mFlags2 &= value; } void func_ov000_020980f8(); s32 func_ov000_020980fc(unk32 param1, unk32 param2, void **param3); bool func_ov000_02098114(); bool SkipCutscene(s32 param1); unk32 func_ov000_020981b8(unk32 *param1); void func_ov000_020985c0(); void func_ov000_020985c4(); void func_ov000_02098618(s32 param1, unk32 param2, void **param3); void func_ov000_02098658(); bool func_ov000_02098694(unk32 param1); bool func_ov000_020987c4(unk32 param1, unk16 param2, unk32 param3, unk32 param4, bool param5); bool func_ov000_02098834(); bool func_ov000_02098860(); unk32 func_ov000_02098890(unk32 param1, s32 param2); static unk32 func_ov000_02098920(unk32 param1); CutsceneHandler(); ~CutsceneHandler(); void func_ov004_0210f3e4(s32 param1); void func_ov004_0210f46c(); };