#pragma once #include "global.h" #include "types.h" #include "nds/math.h" #include "Physics/Cube.hpp" struct AABB { Vec3p min; Vec3p max; bool func_ov000_0208e680(); void GetCenter(Vec3p *center); q20 GetSizeX(); q20 GetSizeZ(); q20 GetSizeY(); bool Contains(Vec3p *vec); bool ContainsInXZ(Vec3p *vec); bool ContainsInXY(Vec3p *vec); bool IntersectsCube(Cube *cube); bool func_ov000_0208e87c(Cube *cube, Vec3p *vec, u32 *out); void GrowToPoint(Vec3p *point); void Grow(Vec3p *dimensions); void GrowScalar(q20 amount); };