#pragma once #include "global.h" #include "types.h" #include "nds/math.h" struct Cylinder { Vec3p pos; q20 size; // height and radius inline Cylinder() {} inline Cylinder(q20 size) { pos.x = 0; pos.y = size; pos.z = 0; this->size = size; } inline void MakeEmpty() { pos = gVec3p_ZERO; size = -1; } bool Overlaps(Cylinder *other); bool func_ov000_0208f030(Vec3p *param1, Vec3p *param2, s32 param3); };