#pragma once #include "types.h" #include "Actor/Actor.hpp" #include "Actor/ActorRef.hpp" #include "Player/EquipItem.hpp" #include "Render/ModelRender.hpp" #define MAX_BOMB_ACTORS 3 class LinkStateItem; class EquipBomb : public EquipItem { public: static ModelRender gModelRender; /* 00 (base) */ /* 09 */ unk8 mUnk_09[0x3]; /* 0c */ ActorRef mBombs[MAX_BOMB_ACTORS]; /* 24 */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~EquipBomb() override; /* 0c */ virtual ItemFlag GetId() const override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 50 */ virtual unk32 vfunc_50(); /* 54 */ EquipBomb(); Actor *func_ov055_02198e60(); };