#pragma once #include "global.h" #include "types.h" #include "Actor/ActorRef.hpp" #include "Player/EquipItem.hpp" class Actor; class EquipBoomerang : public EquipItem { private: /* 00 (base) */ /* 09 */ u8 mUnk_09[3]; /* 0c */ void *mUnk_0c; /* 10 */ ActorRef mRef; /* 18 */ u8 mUnk_18[8]; /* 20 */ u32 mUnk_20; /* 24 */ u32 mUnk_24; /* 28 */ u32 mUnk_28; /* 2c */ u16 mUnk_2c; /* 2e */ unk8 mUnk_2e[2]; /* 30 */ public: /* 04 */ virtual ~EquipBoomerang() override; /* 0c */ virtual ItemFlag GetId() const override; /* 10 */ virtual void vfunc_10() override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 1c */ virtual void vfunc_1c() override; /* 28 */ virtual bool UpdateInUse(unk32 param1) override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 50 */ EquipBoomerang(); void func_ov014_0213d098(); void func_ov014_0213d0bc(Vec3p *param1); Actor *GetActor(); void func_ov014_0213d184(); void func_ov014_0213d1b0(); void func_ov053_02199014(); void func_ov053_02199020(); s32 func_ov053_0219902c(s32 param1); void func_ov053_02199038(); void func_ov053_021990f0(unk16 param1); bool func_ov053_02199128(s32 *param1); void func_ov053_02199168(); void func_ov053_021991ec(); bool func_ov053_02199410(s32 param1); bool func_ov053_021994cc(Vec3p *param1); };