#pragma once #include "types.h" #include "Player/EquipItem.hpp" #include "Render/ModelRender.hpp" class EquipBow : public EquipItem { public: static ModelRender gModelRenderBow; static ModelRender gModelRenderArrow; /* 00 (base) */ /* 09 */ unk8 mUnk_09; /* 0a */ unk8 mUnk_0a; /* 0b */ unk8 mUnk_0b; /* 0c */ unk8 mUnk_0c; /* 0d */ unk8 mUnk_0d[3]; /* 10 */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~EquipBow() override; /* 0c */ virtual ItemFlag GetId() const override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 50 */ EquipBow(); bool func_ov056_02198ee8(); void func_ov056_02198f48(u16 param1); bool func_ov056_021992f8(); };