#pragma once #include "types.h" #include "Player/EquipItem.hpp" #include "Render/ModelRender.hpp" class LinkStateItem; class EquipScoop : public EquipItem { public: static ModelRender gModelRender; /* 0 (base) */ /* 9 */ unk8 mUnk_9[3]; /* c */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~EquipScoop() override; /* 0c */ virtual ItemFlag GetId() const override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 40 */ virtual unk32 vfunc_40() const override; /* 44 */ virtual unk32 vfunc_44(unk32 param1) const override; /* 48 */ virtual unk32 vfunc_48(unk32 param1) const override; /* 50 */ EquipScoop(); s32 func_ov054_02198e08(Vec3p *param1); bool func_ov054_021980e24(Vec3p *param1); };