#pragma once #include "types.h" #include "Player/EquipItem.hpp" class EquipShield : public EquipItem { public: /* 00 (base) */ /* 09 */ unk8 mUnk_09[5]; /* 0e */ unk16 mUnk_0e; /* 10 */ void *mUnk_10; /* 14 */ void *mUnk_14; /* 18 */ unk8 mUnk_18[4]; /* 1c */ void *mUnk_1c; /* 20 */ void *mUnk_20; /* 24 */ void *mUnk_24; /* 28 */ void *mUnk_28; /* 2c */ public: EquipShield(); /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~EquipShield() override; /* 0c */ virtual ItemFlag GetId() const override; /* 10 */ virtual void vfunc_10() override; /* 14 */ virtual bool IsUsable(unk32 param1) const override; /* 18 */ virtual void vfunc_18() override; /* 1c */ virtual void vfunc_1c(); /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const; /* 50 */ void func_ov000_020c070c(u32 param1, Vec3p *param2, unk32 param3); };