#pragma once #include "types.h" #include "Player/EquipItem.hpp" #include "Player/EquipRope.hpp" class EquipSword : public EquipItem { public: /* 00 (base) */ /* 09 */ unk8 mUnk_09[3]; // padding? /* 0c */ void *mUnk_0c; /* 10 */ void *mUnk_10; /* 14 */ void *mUnk_14; /* 18 */ void *mUnk_18; /* 1c */ void *mUnk_1c; /* 20 */ void *mUnk_20; /* 24 */ void *mUnk_24; /* 28 */ void *mUnk_28; /* 2c */ unk32 mUnk_2c; /* 30 */ unk32 mUnk_30; /* 34 */ unk32 mUnk_34; /* 38 */ unk8 mUnk_38[8]; /* 40 */ void *mUnk_40; /* 44 */ unk32 mUnk_44; /* 48 */ unk32 mUnk_48; /* 4c */ unk32 mUnk_4c; /* 50 */ unk32 mUnk_50; /* 54 */ unk16 mUnk_54; /* 56 */ unk16 mUnk_56; /* 58 */ unk16 mUnk_58; /* 5a */ unk16 mUnk_5a; /* 5c */ unk16 mUnk_5c; /* 5e */ unk8 mUnk_5e[2]; /* 60 */ unk32 mUnk_60; /* 64 */ unk32 mUnk_64; /* 68 */ void *mUnk_68; /* 6c */ unk8 mUnk_6c[2]; /* 6e */ unk8 mUnk_6e; /* 6f */ unk8 mUnk_6f; /* 70 */ public: EquipSword(); /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~EquipSword() override; /* 0c */ virtual ItemFlag GetId() const override; /* 10 */ virtual void vfunc_10() override; /* 18 */ virtual void vfunc_18() override; /* 1c */ virtual void vfunc_1c() override; /* 28 */ virtual bool UpdateInUse(unk32 param1) override; /* 2c */ virtual u32 vfunc_2c() override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(unk32 param1) override; /* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const override; /* 50 */ void func_ov000_020bf008(unk16 param1, unk16 param2); bool func_ov000_020bf028(); void func_ov000_020bf088(); void func_ov000_020bf330(); bool func_ov000_020bf4f4(); static EquipRope *GetEquipRope(); void func_ov000_020c024c(Vec3p *param1, s32 param2); void func_ov000_020c0318(Vec3p *param1, s32 param2); void func_ov000_020c0550(Vec3p *param1, s32 param2); void func_ov000_020c05ec(s32 param1); void func_ov000_020c0648(); void func_ov000_020c06b0(s32 param1); };