#pragma once #include "global.h" #include "types.h" #include "Game/Game.hpp" class UnkStruct_020ee734 { public: /* 00 */ unk8 mUnk_00[0x90]; /* 90 */ u32 *mUnk_90; /* 94 */ unk8 mUnk_94; /* 95 */ unk8 mUnk_95; /* 96 */ unk8 mUnk_96; /* 97 */ unk8 mUnk_97; /* 98 */ bool mUnk_98; /* 99 */ unk8 mUnk_99; /* 9a */ unk8 mUnk_9a; /* 9b */ unk8 mUnk_9b; /* 9c */ unk32 mUnk_9c; /* a0 */ unk32 mUnk_a0; /* a4 */ unk32 mUnk_a4; /* a8 */ unk8 mUnk_a8; /* a9 */ unk8 mUnk_a9; /* aa */ unk8 mUnk_aa; /* ab */ unk8 mUnk_ab; /* ac */ unk32 mUnk_ac[8]; /* cc */ UnkStruct_020ee734(); void func_ov000_020d6488(); void func_ov000_020d6620(void); void func_ov000_020d6438(GameModeId modeId); void func_ov000_020d64ac(); void func_ov008_021131ac(void); }; extern UnkStruct_020ee734 data_ov000_020ee734;