#pragma once #include "global.h" #include "types.h" #include "Game/GameMode.hpp" struct UnkStruct_027e0dbc_24 { /* 00 */ PAD(0x00, 0x0b); /* 0b */ u8 mUnk_0b; /* 0c */ }; class UnkStruct_027e0dbc { public: /* 00 */ unk32 mUnk_00; /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0c */ unk32 mUnk_0c; /* 10 */ unk32 mUnk_10; /* 14 */ unk32 mUnk_14; /* 18 */ unk32 mUnk_18; /* 1c */ unk32 mUnk_1c; /* 20 */ unk32 mUnk_20; /* 24 */ UnkStruct_027e0dbc_24 *mUnk_24; /* 28 */ unk32 mUnk_28; /* 2c */ unk32 mUnk_2c; UnkStruct_027e0dbc(); void func_02042744(unk32 *param_1); void func_ov000_0207b9dc(); void func_ov000_0207b9c8(); void func_ov000_0207b988(GameModeId modeId); UnkStruct_027e0dbc_24 *GetUnk_24(); bool func_ov003_020f3d5c(unk32 param1); void func_ov003_020f3d74(unk32 param1); }; extern UnkStruct_027e0dbc data_027e0dbc;